Skip to content

About

Web application for Pokémon GO

Topics

Resources

Stars

12 stars

Watchers

1 watching

Forks

Latest commit

 

History

1,877 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PokeGoBreeze - Pokémon GO Tools & Information

License Version React TypeScript Vite

Vercel Production Firebase Production

Overview

PokeGoBreeze is a web application for Pokémon GO trainers who want to explore game data, compare Pokémon, analyze battles, and use gameplay calculators. The public web client consumes processed, versioned data from the PokeGoBreeze API so that data preparation and calculation logic stay consistent across pages.

Key Highlights:

  • 🎮 Pokédex with 1,000+ Pokémon, forms, assets, moves, and detailed statistics
  • ⚔️ Advanced PVP battle simulator with league rankings
  • 📊 Comprehensive damage, DPS/TDO, and stats calculators
  • 📰 Readable Game Master patch notes for webapp-relevant changes
  • 🌟 Scheduled updates from Pokémon GO Game Master snapshots
  • 🎨 Beautiful, responsive UI with theme customization
  • ⚡ Fast performance with optimized loading and caching
  • 📱 Mobile-friendly responsive design

Architecture & Tech Stack

Web/API Boundary

This repository contains the public React web client. Processed game data and calculation-heavy operations are provided by a separate API service through versioned /api/v1 endpoints.

  • The API publishes metadata and generated sections from one consistent Game Master snapshot.
  • Pages request only the sections and endpoint results they need instead of loading the complete dataset at startup.
  • The web client validates the processed-data schema before accepting a dataset.
  • Pokémon GO assets use centralized URL resolution and fallback handling in the web client.
  • Internal data-processing implementation and generated server data are not part of this public repository.

For local development, set REACT_APP_DATA_API_URL to a compatible deployed API or to the API service running locally.

The versions below reflect the currently committed package-lock.json.

Frontend Framework

  • Core: React 18.3.1 with TypeScript 5.5.3
  • Build Tool: Vite 6.4.3
  • State Management:
    • Redux 4.2.1 with React-Redux 7.2.9
    • Redux Thunk 2.4.2 for async operations
    • Redux Persist 6.0.0 for browser caching
  • Routing: React Router DOM 7.18.3
  • HTTP Client: Axios 1.18.1

UI & Styling

  • Component Libraries:
    • Material UI (MUI) 5.18.0
    • MUI Icons Material 5.18.0
    • Styled Components 6.4.1
    • Emotion React 11.14.0 and Emotion Styled 11.14.1
  • Styling System:
    • SCSS/Sass 1.83.0 with modern @use syntax
    • Tailwind CSS 3.4.19 for utility classes
    • Custom theming system with dark/light modes
    • PostCSS 8.5.26 with Autoprefixer 10.5.0
  • Data Visualization:
    • React Data Table Component 7.7.0 for data grids
    • React XArrows 2.0.2 for visual connections
  • Utilities:
    • Lodash 4.18.1 for data manipulation
    • Moment 2.30.1 for date/time handling
    • DOMPurify 3.4.13 for safe HTML rendering
    • Immutability Helper 3.1.1 for state updates
    • usehooks-ts 2.16.0 for reusable React hooks
    • React Device Detect 2.2.3 for device-aware UI

Storage & Security

  • Client Storage: LocalForage 1.10.0 with IndexedDB (localStorage fallback)
  • Data Persistence: Redux Persist 6.0.0 caches public data and preferences without client-side encryption; sensitiveData is excluded

Development Tools

  • Build System: Vite 6 with custom configuration
    • Code splitting and lazy route imports
    • Chunk optimization for vendor libraries
    • Node.js polyfills (stream, buffer, util, process, events, vm)
  • Code Quality:
    • ESLint 10.10.0 flat config with typescript-eslint 8.70.0 and eslint-react 5.19.1
    • Prettier 3.6.2 for code formatting
    • Stylelint 17.15.0 with Stylistic 5.3.0 for SCSS/CSS linting
    • Vite ESLint 3.0.1 and Stylelint 6.1.0 plugins for development feedback
  • TypeScript:
    • Strict type checking (TypeScript 5.5.3)
    • Custom type definitions
    • Separate app/node tsconfig files

Performance Optimization

  • Navigation and data loading:
    • Route-level lazy imports keep feature code out of the initial bundle
    • The current page remains visible while the next route and its required data load
    • API requests use debouncing, cancellation, stale-response guards, and request deduplication where applicable
    • Pages request and cache only their required processed-data sections
  • Production build:
    • Vite splits major vendor libraries into stable chunks
    • JavaScript and CSS are minified for production
    • Fingerprinted assets use long-lived hosting cache headers

Deployment & DevOps

  • Hosting:
    • Vercel deployments for production and branch environments
    • Firebase Hosting deployments and pull-request previews
  • Containerization: Docker support with Docker Compose
  • CI/CD:
    • GitHub Actions for automated workflows
    • A push to develop, stage, or main deploys that branch from this repository
  • Analytics:
    • Vercel Analytics
    • Vercel Speed Insights

Project Structure

src/
├── assets/                 # Images, icons, global styles, themes, and shared style types
│   ├── styles/
│   └── types/
├── components/             # Reusable UI and domain components
│   ├── Card/
│   ├── Commons/
│   ├── Effective/
│   ├── ErrorBoundary/
│   ├── Find/
│   ├── Info/
│   ├── Link/
│   ├── Raid/
│   ├── Spinner/
│   ├── Sprites/
│   ├── enums/
│   └── models/
├── composables/            # Store-backed application hooks
├── contexts/               # Options and snackbar React contexts
├── core/                   # Shared domain contracts
│   ├── constants/
│   ├── enums/
│   └── models/
├── data/                   # Client-owned CP multiplier and candy-color reference data
├── enums/                  # Application-level enumerations
├── pages/                  # Route views and page-local code
│   ├── Error/
│   ├── GameMasterUpdates/
│   ├── Move/
│   ├── News/
│   ├── PVP/
│   │   ├── Battle/
│   │   ├── Leagues/
│   │   ├── Pokemon/
│   │   ├── Ranking/
│   │   ├── Teams/
│   │   ├── components/
│   │   ├── enums/
│   │   ├── models/
│   │   └── utils/
│   ├── Pokedex/
│   ├── Pokemon/
│   ├── Search/
│   │   ├── Moves/
│   │   ├── Pokemon/
│   │   └── Types/
│   ├── Sheets/
│   │   ├── DpsTdo/
│   │   └── StatsRanking/
│   ├── Sticker/
│   ├── Tools/
│   │   ├── BattleDamage/
│   │   ├── CalculatePoint/
│   │   ├── CalculateStats/
│   │   ├── CatchChance/
│   │   ├── FindTable/
│   │   ├── RaidBattle/
│   │   ├── SearchBattle/
│   │   └── StatsInfo/
│   ├── Trainer/            # Legacy view; not registered in App.tsx
│   ├── TypeEffect/
│   ├── Weather/
│   └── models/
├── services/               # API, processed-data, and stats-calculation services
│   └── models/
├── store/                  # Redux state and persistence
│   ├── actions/
│   ├── constants/
│   ├── middleware/
│   ├── models/
│   └── reducers/
├── types/                  # Global TypeScript declarations
├── utils/                  # Shared configuration and utilities
│   ├── configs/
│   ├── enums/
│   ├── extensions/
│   ├── helpers/
│   ├── hooks/
│   └── models/
├── App.tsx                 # Lazy routes and application bootstrap
├── App.scss
├── index.tsx               # React entry point
├── index.scss
├── react-app-env.d.ts
├── reportWebVitals.tsx
└── logo.svg

Features

🏠 Home & Information

Pokédex (/)

Server-paginated Pokémon catalogue with name matching, release status, type, generation, game version, and special-form filters. Each result links to its Pokémon detail page.

Game News (/news)

API-backed Pokémon GO news feed with event dates, descriptions, bonuses, rewards, and related assets when supplied by the source.

Game Master Updates (/game-master-updates, /game-master-updates/:patchSlug)

Paginated patch notes for web-relevant Game Master changes. Entries can be searched and filtered by section and status, while detail routes show readable changes and links to supported Pokémon or moves.

🔍 Search & Discovery

Search Pokémon (/search-pokemon)

Remote name/ID selector with incremental result loading, previous/next navigation, and the selected Pokémon's full detail view.

Search Moves (/search-moves)

Separate fast- and charged-move tables with name/ID and type filters. Results expose the available PVE/PVP values and link to move detail pages.

Search Types (/search-types)

Browse Pokémon and fast/charged moves by type, with Pokémon GO release filtering, result totals, and separate tables for each result category.

📖 Detailed Information

Pokémon Details (/pokemon/:id)

Displays identity, forms and availability, base and battle stats, move lists and best-move rankings, type/weather information, counters, evolution data, upgrade costs, and available media assets.

Move Details (/move/:id)

Displays move identity and type, weather boost, PVE/PVP power and energy values, PVP buffs, timing and damage-window metadata, DPS/EPS comparisons, and Pokémon that can learn the move.

⚔️ Battle Analysis

Type Effectiveness (/type-effective)

Interactive attacker and defender charts showing Pokémon GO damage multipliers for weaknesses, neutral matchups, and resistances.

Battle Leagues (/battle-leagues)

Searchable league directory with CP limits, rules, cup restrictions, and eligible Pokémon assets supplied by the API.

Damage Calculator (/damage-calculate)

Calculates attack damage for a selected attacker, defender, and move while applying supported battle, weather, type, and Pokémon modifiers.

Search Battle Stats (/search-battle-stats)

Searches a Pokémon's CP/IV combinations and calculated battle values for league-oriented comparison.

🏆 PVP (Player vs Player) Tools

PVP Home (/pvp)

Navigation hub for rankings, teams, and the battle simulator across the league and data series currently available from the API.

PVP Rankings (/pvp/rankings/:serie/:cp)

League-specific ranking tables with role score modes, Pokémon search, sorting, recommended moves, and expandable matchup/counter details.

PVP Teams (/pvp/teams/:serie/:cp)

League team-performance data with top performers, team combinations, move sets, game counts, and sortable score columns.

PVP Battle Simulator (/pvp/battle, /pvp/battle/:cp)

Compares two Pokémon using selected league, IV, move, and shield settings, then presents the API simulation as an animated battle timeline.

PVP Pokémon Analysis (/pvp/:cp/:serie/:pokemon)

League-specific Pokémon analysis with scores, recommended moves, calculated stats, and best matchup/counter lists.

📊 Data Sheets & Rankings

DPS/TDO Sheets (/dps-tdo-sheets)

Server-calculated DPS/TDO results for Pokémon and move combinations, with attacker/target settings, combat modifiers, release/form filters, and sortable columns.

Stats Ranking (/stats-ranking)

Global base-stat ranking table for Attack, Defense, Stamina, and stat product, with name/release filters and an expandable Pokémon summary.

Stats Table (/stats-table)

League IV/stat-product table for a selected Pokémon and CP limit, with optional CP and exact-IV inputs for narrowing combinations.

🧮 Calculators & Tools

Find CP/IV (/find-cp-iv)

Finds possible level and IV combinations from a Pokémon and CP, or calculates CP values from selected IVs and levels.

Calculate Stats (/calculate-stats)

Calculates CP, HP, battle stats, level, and power-up costs for a selected Pokémon and IV spread, including supported buddy, lucky, shadow, and purified states.

Raid Battle Tool (/raid-battle)

Select a raid boss, tier, moves, weather, and time limit to find counters, build trainer teams, run the raid simulation, and estimate the required player count.

Calculate Point (/calculate-point)

Calculates attack breakpoints, defense breakpoints, and bulkpoints across Pokémon levels and IVs for PVE or PVP battles.

Catch Chance Calculator (/calculate-catch-chance)

Calculates catch probability from species, level and encounter settings, ball, berry, throw quality, curveball, and medal bonuses.

🌤️ Weather & Environment

Weather Boosts (/weather-boosts)

Maps each Pokémon GO weather condition to its boosted types and finds matching weather for one or two selected Pokémon types.

🎨 Collections

Stickers (/stickers)

Browses sticker data and pack information with Pokémon association and shop-availability filters.

🧭 Navigation & Errors

Error / Not Found (*)

Displays the application error page for unmatched URLs. Runtime errors are handled by a route-aware error boundary that resets after navigation.

⚙️ Application Features

  • 🌓 Theme System: Light and dark modes with a persistent preference
  • 📱 Responsive Design: Layouts for desktop, tablet, and mobile viewports
  • ⏳ Route Transitions: Keeps the current page visible and shows global progress until a lazy route and its data are ready
  • 🛡️ Error Recovery: Route-aware error boundaries reset when navigation changes
  • 🔄 Versioned Data: Generated sections are synchronized from one Game Master snapshot
  • 📦 On-demand Loading: Pages load and cache only the processed sections they use
  • 💾 Browser Storage: Public data and preferences are cached locally without client-side encryption
  • 🎯 Search Tools: Search and autocomplete for quick navigation
  • 📊 Data Tables: Sortable, filterable, responsive result tables

Product & Engineering Priorities

Product Goals

  1. Present current Pokémon GO data in practical search, detail, battle, and calculator views.
  2. Keep tools usable across desktop and mobile layouts.
  3. Link related Pokémon, moves, leagues, counters, and update records for efficient navigation.
  4. Keep calculations and generated data aligned with the API's published Game Master snapshot.

Operational Priorities

  • Data consistency: Accept supported processed-data schemas and consume mutually dependent sections from one source snapshot.
  • Focused loading: Minimize initial payloads by fetching only the sections required by the current route.
  • Resilient navigation: Cancel stale work, recover from route errors, and preserve the current page during lazy transitions.
  • Supported browsers: Follow the repository's declared Browserslist targets.

Getting Started

Prerequisites

  • Node.js: v24.x (matches package.json and CI)
  • npm: a version compatible with Node.js 24
  • Git: For cloning the repository

Installation

  1. Clone the repository
git clone https://github.com/WHIZENx/PokeGoBreeze.git
cd PokeGoBreeze
  1. Install dependencies
npm ci
  1. Set up configuration

    PokeGoBreeze loads its runtime config from one of two sources — use whichever fits your setup:

    Option A — config.json (recommended for local dev, no Vercel account needed)

    Copy the example file and fill in the values:

    cp config.example.json config.json

    Edit config.json with your values. This file is gitignored and takes precedence over Vercel Edge Config when present. No Edge Config credentials are required, but data-backed pages still need a compatible REACT_APP_DATA_API_URL value in the selected configuration.

    Option B — Vercel Edge Config

    Copy .env.example to .env and supply at minimum the Edge Config credentials:

    cp .env.example .env

    Configuration variables:

    Variable When required Purpose
    REACT_APP_DEPLOYMENT_MODE Optional development (default), staging, or production
    REACT_APP_BASE_URL Sitemap builds Public application URL used by the sitemap generator
    REACT_APP_DATA_API_URL Data-backed pages Base URL of a compatible PokeGoBreeze API deployment
    REACT_APP_EDGE_TOKEN Local deploy.sh Edge Config write token
    REACT_APP_EDGE_READ_TOKEN Edge Config mode Edge Config read token when config.json is absent
    REACT_APP_EDGE_ID Edge Config mode or deployment Edge Config ID (for example, ecfg_xxx)
    REACT_APP_VERSION Optional Overrides the version selected from config
    MONGODB_URI Optional Records deployment versions when running deploy.sh

    GitHub Actions deployment also requires the VERCEL_TOKEN Actions secret and the VERCEL_ORG_ID plus VERCEL_PROJECT_ID Actions variables. Branches map to Vercel as follows: develop → Preview develop, stage → Preview stage, and main → Production. Firebase Hosting uses the same branch and API environment mapping:

    Branch Firebase Hosting Data API
    develop pokego-breeze-develop.web.app pokego-breeze-api-develop.vercel.app
    stage pokego-breeze-stage.web.app pokego-breeze-api-stage.vercel.app
    main pokego-breeze.web.app pokego-breeze-api.vercel.app

    The deployment workflow validates that the selected API URL is embedded in the Firebase build and verifies the hosted SPA route after deployment. SPA documents revalidate immediately, while fingerprinted assets use immutable caching. The workspace is not part of this deployment.

    See .env.example for all variables with descriptions and example values.

Development

Start the development server:

npm run develop
# or
npm start

The development server includes:

  • ⚡ Hot Module Replacement (HMR) via Vite
  • 🔍 ESLint and Stylelint real-time checking
  • 🎨 SCSS preprocessing
  • 🔧 Source maps for debugging

Data-backed pages also require REACT_APP_DATA_API_URL. When developing through the workspace repository, run the web and API services together; when cloning only this repository, point the variable at a compatible API deployment.

Other development commands:

# Lint code (ESLint + Stylelint)
npm run lint

# Format code (Prettier + Stylelint)
npm run format

# Lint code only
npm run lint:code

# Lint styles only
npm run lint:style

# Format code only
npm run format:code

# Format styles only
npm run format:style

Production Build

Full production build (loads config, lints, generates the sitemap, and builds dist/):

REACT_APP_DEPLOYMENT_MODE=production npm run deploy

Build without linting or runtime config loading:

npm run build

The npm prebuild lifecycle cleans dist/ automatically before npm run build.

Preview production build locally:

# After building, you can preview the production build
npx vite preview

Docker Deployment

Development with Docker (hot-reload on localhost:9000):

# Copy the example config and set up your .env first
cp docker-compose.example.yml docker-compose.yml
cp .env.example .env  # fill in your values

# Build and start development container
docker compose up app-dev

Production with Docker (Nginx on localhost:8000):

# Build and start production container (requires .env to be populated)
docker compose up --build app-build nginx

# Or build the image directly
docker build -f Dockerfile -t pokego-breeze:latest .
docker run -p 80:80 pokego-breeze:latest

Deployment Options

Firebase Hosting

# Install Firebase CLI
npm install -g firebase-tools

# Login to Firebase
firebase login

# Build and deploy only the production hosting target
REACT_APP_DEPLOYMENT_MODE=production npm run deploy
firebase deploy --project pokego-breeze --only hosting:pokego-breeze

Vercel

# Install Vercel CLI
npm install -g vercel

# Deploy to Vercel
vercel --prod

Cloudflare Pages

# Build the same static output used by the other hosting providers
REACT_APP_DEPLOYMENT_MODE=production npm run deploy

# Deploy dist/ with the committed _headers cache rules
npx wrangler pages deploy dist --project-name pokego-breeze

Vercel remains the canonical SEO origin. Firebase Hosting and Cloudflare Pages serve the same prerendered loading shell and application bundle directly, while fingerprinted files under /static/ use immutable caching on every provider. Cloudflare Pages uses its built-in SPA fallback because the build has no top-level 404.html.

Project Scripts

Script Description
npm start Start Vite dev server (loads config.json if present, otherwise fetches Vercel Edge Config)
npm run develop Alias for npm start
npm run build Build production bundle and generate sitemap
npm run build:vite Build production bundle only (no sitemap)
npm run prebuild Clean dist/ (runs automatically before npm run build)
npm run deploy Load runtime config, then lint, generate the sitemap, and build for the configured deployment mode
npm run lint Run ESLint and Stylelint
npm run lint:code Run ESLint only
npm run lint:style Run Stylelint only
npm run format Format code with Prettier and Stylelint
npm run format:code Run Prettier only
npm run format:style Run Stylelint --fix only
npm run generate:sitemap Generate sitemap.xml for SEO
npm run test-vite Start Vite directly without runtime config loading
npm run debug-vite Start Vite directly with --debug --force for diagnostics

Browser Support

The production CSS/tooling target follows browserslist in package.json: browsers with more than 0.2% usage, excluding dead browsers and Opera Mini. Vite emits ES2015-compatible JavaScript. Development targets the latest Chrome, Firefox, and Safari.

Troubleshooting

Port already in use:

# Identify and kill the process using the Vite dev-server port (macOS/Linux)
lsof -ti:<port> | xargs kill -9

# Or change the port in vite.config.ts / via the --port flag

Clear Vite cache:

rm -rf node_modules/.vite
npm run develop

Build errors:

# Reinstall exactly from the committed lockfile
rm -rf node_modules
npm ci

Contributing

Contributions are welcome and greatly appreciated! Whether you're fixing bugs, adding features, or improving documentation, your help makes PokeGoBreeze better for everyone.

How to Contribute

  1. Fork the repository

    • Click the "Fork" button at the top right of the repository page
  2. Clone your fork

    git clone https://github.com/your-username/PokeGoBreeze.git
    cd PokeGoBreeze
  3. Create a new branch

    git checkout -b feature/your-feature-name
    # or
    git checkout -b fix/your-bug-fix
  4. Make your changes

    • Follow the existing code style and conventions
    • Add tests if applicable
    • Update documentation as needed
  5. Run quality checks

    npm run lint    # Check for linting errors
    npm run format  # Format code
  6. Commit your changes

    git add .
    git commit -m "feat: add new feature" # Use conventional commits
  7. Push to your fork

    git push origin feature/your-feature-name
  8. Create a Pull Request

    • Go to the original repository
    • Click "New Pull Request"
    • Select your fork and branch
    • Describe your changes in detail

Contribution Guidelines

  • Code Style: Follow the existing code style. Use ESLint and Prettier configurations provided.
  • Commit Messages: Use Conventional Commits format:
    • feat: for new features
    • fix: for bug fixes
    • docs: for documentation changes
    • style: for formatting changes
    • refactor: for code refactoring
    • test: for adding tests
    • chore: for maintenance tasks
  • Documentation: Update README and code comments as needed
  • Branch Naming: Use descriptive names like feature/pvp-team-builder or fix/damage-calculator-bug

Areas for Contribution

  • 🐛 Bug Fixes: Report and fix bugs
  • ✨ New Features: Suggest and implement new tools or features
  • 📊 Data Presentation: Improve how API data and Game Master changes are presented in the web client
  • 🎨 UI/UX Improvements: Enhance the user interface and experience
  • 📚 Documentation: Improve code documentation and user guides
  • ♿ Accessibility: Make the app more accessible to all users
  • 🌐 Localization: Add support for additional languages
  • ⚡ Performance: Optimize load times and rendering

Reporting Issues

When reporting issues, please include:

  • Clear description of the problem
  • Steps to reproduce
  • Expected vs actual behavior
  • Screenshots (if applicable)
  • Browser and device information
  • Console errors (if any)

Project Status

Recent Changes

  • Added paginated Game Master patch notes with readable field changes and linked entity assets.
  • Moved processed datasets and calculation-heavy tools to versioned API endpoints.
  • Added page-level section loading, request deduplication, cancellation, and schema validation.
  • Kept the current route visible during lazy navigation and added route-aware error recovery.
  • Centralized Pokémon GO asset resolution and fallbacks across detail and counter views.
  • Upgraded routing, dependency versions, and the lint/build toolchain.

Performance & Optimization

  • Route splitting: Lazy route imports and manually separated vendor chunks reduce the initial application bundle.
  • Focused data loading: Each route declares the processed-data sections it requires.
  • Request control: Shared section requests are deduplicated; page requests use cancellation or stale-response checks where needed.
  • Transition handling: The previous page remains mounted until the next lazy page and required data are ready.
  • Production output: Vite minifies JavaScript and CSS and emits fingerprinted assets for long-lived hosting caches.
  • API caching: Generated datasets and calculation responses use the API's cache behavior rather than browser-side recomputation.

Security

  • Client Storage: Public data and preferences are cached without encryption; sensitiveData is excluded from persistence
  • Deployment Secrets: CI and hosting credentials belong in GitHub/Vercel/Firebase secret stores, never in client configuration
  • Operational Telemetry: Vercel Analytics and Speed Insights contain no Pokémon GO account credentials
  • HTTPS Only: All production deployments use HTTPS
  • Dependency Controls: The committed lockfile, targeted overrides, install-script allowlist, and npm audit are used to control dependency risk

Acknowledgments

  • Pokémon GO: © 2016-2026 Niantic, Inc. © 2016-2026 Pokémon. © 1995-2026 Nintendo/Creatures Inc./GAME FREAK inc.
  • Data Sources: Thanks to PokeMiners and the wider Pokémon GO community for Game Master and asset contributions
  • Open Source Libraries: Built with amazing open-source tools and libraries
  • Contributors: Special thanks to all contributors who have helped improve this project

FAQ

Is this app affiliated with Niantic or Pokémon GO?

No, PokeGoBreeze is an independent, community-driven project and is not affiliated with Niantic or The Pokémon Company.

How often is the data updated?

The API checks for new Game Master snapshots on a schedule. The web client receives the refreshed version after the API finishes generating and publishing a complete, consistent section set.

Can I use this app offline?

Some previously loaded browser assets may remain cached, but data-backed pages and calculators require access to the PokeGoBreeze API.

Is my data secure?

Browser storage is not encrypted; do not place account credentials or other secrets in client-side configuration. Production deployments also use Vercel Analytics and Speed Insights.

Can I suggest new features?

Absolutely! Please open an issue on GitHub with your feature request.

How can I report a bug?

Open an issue on GitHub with details about the bug, including steps to reproduce it.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Third-Party Licenses

This project uses several open-source libraries. See package.json for a complete list.

Links & Resources

Support

If you find this project helpful, please consider:

  • ⭐ Starring the repository
  • 🐛 Reporting bugs and issues
  • 💡 Suggesting new features
  • 🤝 Contributing code or documentation
  • 📢 Sharing with other Pokémon GO trainers

Made with ❤️ by the Pokémon GO community

Pokémon and Pokémon GO are trademarks of Nintendo, Creatures Inc., and GAME FREAK inc.

About

Web application for Pokémon GO

Topics

Resources

Stars

12 stars

Watchers

1 watching

Forks

Used by

Contributors

Languages