Skip to content

About

A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Latest commit

 

History

14 Commits

Folders and files

Repository files navigation

FFT-Water-Unity

A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.

Video Preview

Youtube Link

About

A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages