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A simple implementation of perlin noise to apply on a texture.

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PerlinNoise

How to use:

  • Download the project or import the 5 scripts into your own project.
  • Add the MapGenerator2D into a GameObject (Recommended an empty GameObject).
  • Reference the plane with texture you want to be changed into the MapDisplay script that had been added with the MapGenerator2D.
  • Have fun modifying the setting and seen what cool looking terrain you can create.

About

A simple implementation of perlin noise to apply on a texture.

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