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fix(examples): redesign temp-override-join as a hurricane lantern joined from seven parts - #281

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fix/hero-temp-override-join
Sep 26, 2026
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TMHSDigital merged 2 commits into
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fix/hero-temp-override-join

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What changed and why

The review found three orange and grey cubes stacked into a "staircase" that read like a bar chart. That is programmer art, and nothing in the image said "join".

The subject is now a prop that is naturally assembled by a join: a hurricane lantern built from seven part objects:

  • red enamel fount
  • amber glass globe
  • iron wire guard
  • the two side air tubes
  • bell cap
  • wire bail with a wooden grip
  • brass wick knob and filler cap

Each part has its own mesh, its own materials and its own object transform. One object.join under bpy.context.temp_override turns them into the single Lantern object. The hero is that joined object. It renders five materials only because the join merged the material slots and remapped the per-face indices. If the slots had not merged, the lantern would render in the target's red enamel from grip to foot. A shadowless warm point light inside the globe (render-only) stands in for the lit wick. The floor-text labels are gone. No exploded "before" ghost was added: it cluttered the story, and the per-part materials on one object already carry it.

Checks (contract kept, and made stricter)

Exit Check
3 exactly one mesh object after the join (unchanged; --no-override lands here)
4 the sole mesh is the join target (unchanged)
5 verts/faces = the sum over the seven parts (was 8 × steps)
6 sources gone (unchanged)
7 local Z span = [0, 2.303], closed form from foot to grip top, so the part transforms were applied (was the step span)
8 new: slots are exactly the five part materials, once each
9 new: faces per material = what the parts brought in (indices remapped)
10 / 11 render path: gallery_framing / gallery_asset_quality. The old render path never called the framing gate
12 render produced no file (was 8)

scripts/asset_sheet.py gains a temp-override-join SELECT row (^Lantern$). The ROADMAP floor survey drops temp-override-join from the edge90 list (it now measures 0.007).

Before / after

Gate numbers (Blender 5.2.1 LTS, render path)

  • Framing: fill x=0.256 y=0.817 (band 0.70–0.90). Margins: left 0.378, right 0.369, bottom 0.078, top 0.106. No edge touches or crosses. framing_ok.
  • Asset quality: no default names, 5 materials, edge90 0.007 (60/8000), 0 degenerate faces. Compactness is informational. aq_ok.
  • Contact sheet luma: candidate 0.2364 vs armature-bend 0.2787, damped-track-aim 0.1511, bmesh-gear 0.2358, so it sits inside the calibration range. Stage 0.2164 (calibration 0.145–0.213). Wedge warmth +0.466 (calibration −0.43 to +0.30). Saturation 0.193 (calibration 0.144–0.250).
    • Stage darkness: pass. The stage is slightly above bmesh-gear because the key spills onto the floor behind.
    • Wedge warmth: pass. The warmest tile in the set, helped by the flame glow.
    • Subject fill: pass (0.817 height).
    • Saturation: pass. Red enamel and amber glass; nothing clips except the globe's R channel core, which is intended.
    • Thumbnail legibility: pass. It reads as a lit lantern at card size.
  • Asset sheet verdict: pass. Beside the hydrant, drone, well, wheelbarrow and apothecary shelf, the lantern is not the least-designed object. It has a lathed fount with a rolled bead and foot ring, a bowed wire guard, side air tubes with bail bosses, a knurled brass knob and a turned wooden grip. The hydrant is the simpler silhouette.
  • measure_hero_drift.py --only temp-override-join: mean_abs 0.00334, luma 0.2364/0.2361, matches.

Check runs (tests/smoke/run_example.py plus direct runs)

Binary Reports Check path --no-override
E:\Blender-Developer-Tools\.scratch\blender-5.2.1-windows-x64\blender.exe Blender 5.2.1 LTS PASS, exit 0 exit 3
E:\Blender-Developer-Tools\.scratch\blender-5.1.2-windows-x64\blender.exe Blender 5.1.2 PASS, exit 0 exit 3
E:\Blender-Developer-Tools\.scratch\blender-4.5.11-windows-x64\blender.exe Blender 4.5.11 LTS PASS, exit 0 exit 3

The same line prints on all three: parts=7 verts=4070 faces=4136 z=0.000..2.303 slots=5 faces/material={Brass 528, Glass 320, Iron 1280, Paint 1592, Wood 416}.

Falsifiers (5.2.1; each was a temporary copy of the script, deleted after the run)

  • --no-override: RuntimeError: Operator bpy.ops.object.join.poll() failed, context is incorrect, then expected 1 mesh object after join, got 7. Exit 3. Also exit 3 on 5.1.2 and 4.5.11.
  • P5, one face deleted from the joined mesh: faces=4135 != sum over parts faces=4136. Exit 5.
  • P7, the Bail source's transform zeroed before the join: local z [-0.5270, 1.9250] != [0.0000, 2.3030]. Exit 7.
  • P8, duplicate slot appended after the join: slots show Lantern.Paint twice. Exit 8.
  • P9, every face remapped to slot 0 after the join: {'Lantern.Paint': 4136} != {... Paint 1592, Glass 320, Iron 1280, Wood 416, Brass 528}. Exit 9.

Proven by live run

  • Check path and --no-override on 5.2.1, 5.1.2 and 4.5.11 (table above).
  • Falsifiers P5, P7, P8 and P9 on 5.2.1.
  • Framing and asset-quality gates and the hero render on 5.2.1 (EEVEE), through scripts/render_hero.py.
  • Contact sheet, asset sheet and the hero-drift measurement.
  • build_gallery.py regenerated after rebasing onto origin/main. The generated <img alt> and witnesses text in docs/gallery/index.html and docs/gallery/temp-override-join/index.html were read back.

Established by inspection only

  • The --engine cycles render path and the 5.1 / 4.5 render path were not run. Only the check paths ran on those binaries. The materials use only Principled inputs present in 4.5+ (Emission Color), and the check path builds them on all three versions.

🤖 Generated with Claude Code

…ned from seven parts

The review found three orange and grey cubes stacked like a bar chart.
That is programmer art, and the render said nothing about joining.

The subject is now a prop that is naturally assembled by a join: a
hurricane lantern built as seven part objects (fount, glass globe, wire
guard, side air tubes, bell cap, bail with wooden grip, brasswork). Each
part has its own mesh, materials and object transform. One object.join
under temp_override turns them into the single Lantern object. The hero
is that joined object, and it shows five materials only because the join
merged the slots and remapped the per-face indices.

Checks: object count, target identity, sources gone and the Z span are
kept. The Z span is now closed form from foot to grip top, and it proves
the part transforms were applied. Topology is now the sum over the parts.
Two checks are new: the slots must be exactly the five part materials,
once each (exit 8), and faces per material must equal what the parts
brought in (exit 9). The render path now runs gallery_framing (10) and
gallery_asset_quality (11). It had never called the framing gate before.
"no file" moves from 8 to 12. scripts/asset_sheet.py gains a SELECT row.
The ROADMAP floor survey drops temp-override-join from the edge90 list,
since it now measures 0.007.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Signed-off-by: TMHSDigital <[email protected]>
@github-actions github-actions Bot added examples Runnable smoke-gated examples under examples/ documentation Improvements or additions to documentation labels Sep 26, 2026
Union of asset-sheet SELECT rows; generated gallery pages regenerated.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Signed-off-by: TMHSDigital <[email protected]>
@TMHSDigital
TMHSDigital merged commit 81df35b into main Sep 26, 2026
11 checks passed
@TMHSDigital
TMHSDigital deleted the fix/hero-temp-override-join branch September 26, 2026 23:06
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