What
The contact sheet for temp-override-join, regenerated from the code for #200, shows its stage clearly brighter and cooler than the calibration set. Measured with scripts/contact_sheet.py (mean Rec. 709 luminance of the frame border):
| Tile |
Mean luma |
Stage (border) |
| temp-override-join |
0.3611 |
0.2966 |
| armature-bend (calibration) |
0.2787 |
0.2132 |
| damped-track-aim (calibration) |
0.1511 |
0.1448 |
| bmesh-gear (calibration) |
0.3048 |
0.2368 |
By eye, the floor reads as a pale cool grey wash rather than the dark studio with a warm wedge pool. It is the one regenerated hero that is sortable as the odd one out on stage darkness.
Not caused by the regeneration
The previously committed hero was already bright (mean luma 0.338); the code renders 0.361. It needs a relight in examples/temp-override-join/temp_override_join.py (key energy and the floor's albedo or roughness), per docs/VISUAL-STYLE.md. After that, re-render with scripts/render_hero.py and rebuild the sheet with scripts/contact_sheet.py.
Found during the #200 regeneration.
What
The contact sheet for
temp-override-join, regenerated from the code for #200, shows its stage clearly brighter and cooler than the calibration set. Measured withscripts/contact_sheet.py(mean Rec. 709 luminance of the frame border):By eye, the floor reads as a pale cool grey wash rather than the dark studio with a warm wedge pool. It is the one regenerated hero that is sortable as the odd one out on stage darkness.
Not caused by the regeneration
The previously committed hero was already bright (mean luma 0.338); the code renders 0.361. It needs a relight in
examples/temp-override-join/temp_override_join.py(key energy and the floor's albedo or roughness), perdocs/VISUAL-STYLE.md. After that, re-render withscripts/render_hero.pyand rebuild the sheet withscripts/contact_sheet.py.Found during the #200 regeneration.