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Backfill contact sheets (26) and asset sheets (28) for existing showcase pieces #202

Description

@TMHSDigital

What

showcase/README.md now requires a contact sheet and an asset sheet for every showcase piece, each on its own recorded evidence. The 28 pieces already in the tree predate that rule.

Gate Conformant Non-conformant
Contact sheet 2 — crate-stack, stone-archway 26
Asset sheet 0 28

Why the rule exists

Contact sheets — the first sheets built for crate-stack and stone-archway showed both wedge pools reading as cool grey bands rather than the warm pool the house style calls for. Both pieces were relit as a direct result. Nothing else in the pipeline puts a still beside its peers, so nothing else could have caught it.

Asset sheets — showcase is entirely game props, which is exactly the scope docs/VISUAL-STYLE.md § Asset quality names. Budgets measure geometry conformance; the contact sheet measures staged presentation; neither removes the scene, and a strong scene carries a weak model. The evidence recorded in that file is socket-attach-points, which passed every measurable floor on its first draft — edge90 0.000, ten materials, no default datablock names — and was still judged bad by eye and rebuilt from scratch. "The floors scored the bevels, not the design."

Scope of the backlog

Contact sheets are cheap: compositing an existing committed hero beside the pinned calibration set needs no re-render. 26 sheets, mechanical.

Asset sheets are not. Each needs the hero re-rendered alone — neutral three-quarter view, plain studio lighting, no staging tricks — and the four pinned reference assets rendered the same way. None of the 28 showcase scripts has a neutral-render mode; they all build the full staged scene in render_still. Retrofitting means either a --neutral flag across 28 scripts or a separate harness that imports each piece's builder and stages it plainly.

Blocked on #200

Do not generate contact sheets from the committed heroes until #200 is resolved. Those heroes are measurably not what the scripts render today — four of five pieces sampled drift 10–22 % of pixels, with the committed file systematically brighter. A contact sheet built from a drifted hero would calibrate against the wrong image, and the calibration band itself (damped-track-aim 0.1722 … bmesh-gear 0.3048) may be measured off drifted files.

Sequence: settle #200, regenerate the stills, then build the 26 contact sheets against known-good images.

Suggested order

  1. Resolve Committed hero stills do not match what the scripts render #200 so the stills are trustworthy.
  2. Contact sheets for the 26, in batches, reporting the per-criterion verdicts the convention asks for. Expect some to fail and need relighting — that is the gate working, and it is the same fix crate-stack and stone-archway needed.
  3. Decide the neutral-render mechanism for asset sheets, then work through the 28.

Steps 2 and 3 are quality-pass work, not a single PR.

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