fix: keep passenger car couplers connected through bends - #36
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (2)
Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughThe change adds connector reach and pose calculations. Train placement uses these calculations to align car couplers when planning a train. Tests cover connector alignment and train movement on curved tracks, including stops, reversals, and collisions. ChangesTrain Coupler Alignment
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant TrainHandler
participant BackConnector
participant FrontConnector
TrainHandler->>BackConnector: positionAt(parent pose)
BackConnector-->>TrainHandler: parent back-coupler position
TrainHandler->>FrontConnector: coupledPose(nominal pose, target position)
FrontConnector-->>TrainHandler: aligned car pose
TrainHandler->>TrainHandler: store placement with aligned pose
Merge Risk: ⚪ Minimal · up to No actionable merge-blocking issue remains in the supplied evidence. The train-placement fallback is retained when connector blueprints are unavailable. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The coupling change affects train placement and collision behavior, but the reviewed path does not show a new way to control trains or a verified security issue. Some runtime and change-scope evidence remains incomplete. Retained concerns Security review detailsSecurity Blast Radius
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🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Actionable comments posted: 1
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Inline comments:
In
@src/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainHandler.java:
- Around line 809-814: Preserve the sampled carPose when connector blueprints
are unavailable: guard the coupled-pose adjustment in the planCars flow around
parentTrain.getBack().positionAt and carTrain.getFront().coupledPose, and retain
carPose if those calls fail while the model is unloaded.
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ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Advanced
Run ID: b23676f7-1283-4eac-b5db-a30789dbc714
📒 Files selected for processing (5)
src/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainHandler.javasrc/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/train/Connector.javasrc/main/resources/vehicles/passenger_car.ymlsrc/test/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainReversePlacementTest.javasrc/test/java/net/tfminecraft/vehicleframework/vehicles/handlers/train/ConnectorTest.java
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Reviewed the final placement/collision diff and fixed the one actionable finding about unavailable connector blueprints, with a failing-before/passing-after regression. All 496 tests pass. The CachyOS comparison exercised the normal loaded-model path; the follow-up only restores the unloaded-model fallback. The advisory docstring coverage warning includes existing methods and test helpers; broad documentation churn is outside this bug fix. New coordinate-transform intent is documented inline. The architecture suggestion about unusually large pivots is a future hardening case: the supplied locomotive/passenger dimensions and multiple scales are covered, and no bypass was established by review. No remaining blocking findings in the reviewed diff. |
A carriage was one rigid body placed and tilted at the track under its centre, so on bends and changes of grade the wheels at each end left the rail. With behaviour.train.bogies naming its two bogie bones, a carriage now rests on the rail under each bogie: the body lies along the line between them, and each bogie bone turns and tilts to the rail under it, as real coaches do. Such cars skip the coupler snap from #36; their couplers swing to meet instead. Bogie bones must pivot at the bogie centre and the body rotator at the model origin. The bundled passenger car uses it. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Passenger cars currently separate from the locomotive through bends because each body follows its own track tangent and spacing includes coupler height. Place each trailing car against the preceding car’s planned rear anchor, using the model pivot, scale and base rotation; keep route coordinates for track traversal and use the corrected pose for collision checks. Also give the passenger car a nonzero forward direction using its connector bones.
Validation: all 496 Maven tests pass, including new bend/stop/reverse coupling coverage and real model pivot/scale transforms. On an isolated CachyOS Paper 1.21.10 + ModelEngine server with a vanilla RTX 3070 client, the same radius-12 bend measured a maximum connector gap of 1.076495 blocks before and 0.000004 after (135 moving samples per build); before/after video was reviewed. No model edits are needed. Matching installed config is tracked in https://github.com/TF-Minecraft/ServerAssets/pull/17.
Review follow-up: retain the sampled pose if connector blueprint/model data is unavailable. Three regression cases reproduce missing parent, child, or both connector blueprints and verify placement recovers once they load.
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