fix: keep trains in place when track under them is rebuilt - #32
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Trains store their position as a spline id plus arc length. Digging splits or trims a spline, which re-ids the far piece and shifts arc lengths, so a train on the far side of a dig jumped to the cut point. TrackRegistry now reports each rebuilt spline with the splines that replace it, and every car on the old spline re-finds its spot among them. The remover also refuses to dig track that a consist is sitting on. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughTrack rebuilds now trigger train retracking. Track digging resolves a target span and checks train occupancy before removing track. Tests cover retracking, occupancy, and dig-target selection. ChangesTrack Rebuild and Digging
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant TrackRegistry
participant TrainHandler
participant VehicleManager
TrackRegistry->>TrainHandler: Notify listener with old and rebuilt splines
TrainHandler->>VehicleManager: Get registered train vehicles
TrainHandler->>TrainHandler: Retrack each vehicle to a nearby rebuilt spline
sequenceDiagram
participant TrackCommands
participant TrackRegistry
participant VehicleManager
participant TrainHandler
TrackCommands->>TrackRegistry: Resolve dig target and removal span
TrackCommands->>VehicleManager: Get root train vehicles
TrackCommands->>TrainHandler: Check occupancy of target track and span
alt Target is occupied
TrackCommands->>TrackCommands: Warn player and leave rail in place
else Target is not occupied
TrackCommands->>TrackRegistry: Dig at target spline and index
end
Merge Risk: ⚪ Minimal · up to No actionable merge-blocking issue was established; the change is ready for normal merge checks. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The change adds protection for occupied track and preserves the positions of active trains during rebuilds. No new security exploit was established, but the protection has not been shown to cover trains outside the active vehicle set. Retained concerns Security review detailsSecurity Blast Radius
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Inline comments:
In `@src/main/java/net/tfminecraft/vehicleframework/tracks/TrackRegistry.java`:
- Line 264: In TrackRegistry, defer rebuild callbacks until junction rehoming is
complete: in the split path, call rehomeJunctions before rebuilt.accept; in the
connect path, rehome both saved junction sets before retracking either replaced
spline. Use a non-notifying replacement there so replace(next) does not fire
early, then invoke both rebuild callbacks after both rehomeJunctions calls.
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src/main/java/net/tfminecraft/vehicleframework/VehicleFramework.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/TrackCommands.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/TrackRegistry.javasrc/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainHandler.javasrc/test/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainReversePlacementTest.java
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A split or join rehomes junctions onto the new splines. Retracking first saw the stale junction stem and cleared the train's route, dropping cars off the branch they trailed onto. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Problem
Removing rail with the track remover could teleport a train on the same track, even one some distance away. A train stores its position as a spline id plus arc length
s. Digging the middle of a spline keeps the id on the first piece and gives the far piece a new id, so a train on the far piece kept a stales. Thatswas clamped to the end of the first piece, which is the cut. Trimming the first sample shifted every train on the spline forward by one block.Punching and explosions only mark segments broken. They don't change geometry and weren't affected.
Change
TrackRegistry.onRebuiltreports each rebuilt spline with the splines that now carry its track. This coversreplace()(trim, extend, join, loop close, turnout removal, piece trimming after paid lays), mid-dig splits, and the dropped side of a join.TrainHandler.retrackmoves each car on the old spline to the matching point on those replacements. Matching uses theTrackClearanceoverlap thresholds and ignores unrelated nearby track such as crossings or branches. Parked trains update straight away, so saved consist data stays correct.TrackRegistry.digTargetreports what a dig would remove before it happens. The unuseddig(...)overloads are removed, and the turnout check is shared betweendigTargetanddigAt.spacingand the newreachshare one connector-offset helper.Known limitations (not changed here)
+sdirection, so the loco turns round and its cars move to the other side. This bug predates this PR; the old code moved the train to a mirrored position instead.Testing
mvn test: 445 tests pass.TrainReversePlacementTestcover: a split behind the train, driving on after a split, trimming the first sample, saving a parked train after a split, deleted track, a split at a crossing, deleting a track that has a crossing, breaking a segment, occupancy out to the couplers, and the dig span. On the old code, the split test shows the train jumping from z=60 to the cut at z=19.Docs: TF-Minecraft/Docs#61
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