fix: force crawl during nonlethal knockouts without command spam - #54
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (3)
🚧 Files skipped from review as they are similar to previous changes (1)
Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 3 remain after this review. 📝 WalkthroughWalkthroughThe change adds an optional GSit integration that holds knocked-out players in a crawl pose and releases only crawls started by the knockout listener. Without GSit, the manager logs that the crawl pose is unavailable. ChangesKnockout crawl behavior
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Sequence Diagram(s)sequenceDiagram
participant PvpKnockoutManager
participant KnockoutCrawl
participant GSit
PvpKnockoutManager->>KnockoutCrawl: enforce(player)
KnockoutCrawl->>GSit: start crawl if needed
GSit-->>KnockoutCrawl: return crawl instance
PvpKnockoutManager->>KnockoutCrawl: release(player)
KnockoutCrawl->>GSit: stop tracked instance if still mapped
Merge Risk: ⚪ Minimal · up to Recovery preserves crawls that existed before the knockout or replaced its crawl. No actionable merge-blocking risk remains after normal checks. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to The new crawl integration is limited to knockouts and normally releases only the pose it started. Review is warranted because a nonlethal knockout can now offer the attacker a further combat decision, and an uncommon cleanup path may leave pose ownership unresolved. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 26 functions across 3 files. (1 skipped: 1 unsupported.)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
A rabbit watches players crawl, Comment |
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Actionable comments posted: 2
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In @src/main/java/net/tfminecraft/rpcharacters/pvp/KnockoutCrawl.java:
- Around line 34-36: Update KnockoutCrawl’s applyKnockout, enforce, and release
flow to track whether a crawl existed before the knockout, and stop the current
crawl on recovery only if the knockout created it. Add a recovery test covering
a player who is already crawling when the knockout begins.
- Around line 40-46: Remove the onStartCrawl listener from KnockoutCrawl so it
no longer clears PrePlayerCrawlEvent cancellations from other listeners. Update
the test that treats arbitrary cancellation as a voluntary-crawl restriction;
retain coverage of compulsory crawling through
forcesCrawlWithoutCommandAndMaintainsFreeze.
After applying the fix, consider running `coderabbit review --agent` for local
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ℹ️ Review info
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Configuration used: Organization UI
Review profile: CHILL
Plan: Advanced
Run ID: e255fffb-8486-419e-a57c-5f6d08bd5f75
📒 Files selected for processing (6)
README.mdpom.xmlsrc/main/java/net/tfminecraft/rpcharacters/pvp/KnockoutCrawl.javasrc/main/java/net/tfminecraft/rpcharacters/pvp/PvpKnockoutManager.javasrc/main/resources/plugin.ymlsrc/test/java/net/tfminecraft/rpcharacters/pvp/PvpKnockoutManagerTest.java
Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 5 remain after this review.
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Released RPCharacters 2.8.2 from merged commit
Forced-crawl behavior is covered by regression tests; no live player knockdown playtest was performed. |
When a nonlethal knockout cannot run
/crawl, RPCharacters currently retries the command every tick and floods the player with rejection messages. Knockouts now use GSit’s crawl API directly, keep the player down for the knockout duration, and release the pose on recovery, death, disconnect, game-mode changes, or shutdown.The integration bypasses command restrictions while respecting event vetoes, preserves pre-existing crawl sessions on recovery, and restores crawling after interruptions. GSit remains optional; freeze and blindness still work without it.
Validation: 272 tests pass with
mvn clean verify; regression tests cover command-free enforcement, prevention of getting up, interrupted crawling, crawl ownership, and cleanup. Local diff review completed; both CodeRabbit findings were addressed with regression tests. The GSit 3.2.0 JAR installed on both servers exposes every API method/event used here. In-game visuals remain to be checked.Summary by CodeRabbit
New Features
Documentation