fix: reword player messages in character - #32
Conversation
Replace out-of-character wording in gameplay messages (permissions, containers, entities, chunks, plugin tags) with in-world phrasing. Staff commands, usage help and setup errors keep their plain wording. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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Walkthrough
ChangesSkin application messages
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~2 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The change updates two skin-application failure messages without a supported behavior regression; no merge-blocking risk is identified.
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Summary
Rewords player-facing gameplay messages that broke immersion with server terms (permissions, access, containers, entities, chunks, plugin names) so they read in character. Staff and admin commands, usage help and setup errors keep their plain wording. Wording only: no permission checks or message routing change.
Before and after
Colour codes are omitted; the code keeps them.
Testing
mvn -o verifypasses: 24 tests, 0 failures.🤖 Generated with Claude Code