
- Grab and manipulate objects in a physics based way
- Independently grab objects with your left and right hands
- A first person character controller with many variables to customize
- Customizable behavior for grabbable objects
- Continued updates, as this toolkit is being developed for my own game
Godot .NET 4.7. Projects made with a non .NET build of Godot can be opened with the .NET build, so you don't have to start over to use this tookit
Documentaion with setup instructions, API reference, object customization reference, roadmap, and more: Physics Arsenal Documentation
If you find any bugs, or have any suggestions, open an Issue.
Any and all support keeps the lights on, gotta pay for college somehow :) Ko-fi