RitoShark is a collective building the software custom-skin creators actually use - desktop apps, plugins, and shared infrastructure.
Flint · Quartz · Jade · Ruby · Hematite · Wiki
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Flint - Modding IDE. Browse WAD archives in a lazy-loaded virtual filesystem. Preview meshes (with skeletons & animations), audio banks, and DDS/TEX files. Edit assets and pack a finished mod, in one desktop app. |
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Quartz - VFX suite. Recolor particles, port VFX systems with drag-and-drop, scale properties, integrated AI upscaling, and manage shared community assets from a built-in hub. |
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Jade - Modding Studio.
High-performance file editing, file extraction, 3D tools.
Familiar customizable look with |
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Ruby - VFX previews. An app designed to preview League of Legends particles. Previews materials and loads particles alongside animations on demand. |
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Hematite - Skin repair. Config-driven linting and auto-fix for missing healthbars, white models, bad shaders, silent audio, and broken particle textures. CLI, drag-and-drop, or as a Flint backend. |
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DivineSkins Wiki - Documentation. Community knowledge base covering file formats, animation rules, materials, shaders, and troubleshooting guides. |
Plugins & infrastructure
Textures (.tex)
- RitoTex-Photoshop - Photoshop addon. Broad version support, has less formats available
- Paint.NET-Tex-Plugin - Paint.NET plugin. High performance, has previews and supports all the current formats
- Gimp-Tex-Plugin - GIMP plugin. Cross-platform for linux freaks, works faster on Windows though
- TexThumbnailProvider - Windows Explorer thumbnails for
.texfiles
3D
- Aventurine-League-Tools - 4.0+ Blender addon to natively load League of Legends files and features to make modding easier
- RitoShark-Maya - AutoDesk Maya addon based on LolMaya for loading League of Legends files using the RitoShark rust backend
Infrastructure
- lmdb-hashes - 1.8M+ hash -> path cache, fast loading, used across all our apps
Built by the RitoShark team and Divine Skins community · Not affiliated with Riot Games, Inc.