Repository navigation
Conversation
Import .rhs skin archives by dropping them onto the game window. Extracts cursor, grid, colorset, hit sound, and composites background layers into the Rhythia skin folder format, then activates the skin.
Author
|
Closing — reopened as #198 targeting the indev branch per contributing guidelines. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
RhsImporter.csextracts cursor, grid, colorset, hit sound, and composites background layers (with tint, opacity, placement modes) into a Rhythia skin foldercase "rhs":to the existingfiles_droppedhandler inRhythia.csWhat it does
Drop a
.rhsfile onto the game window and it:skins/game/cursor.png, border →game/grid.pngcolorsets/{name}.txtgame/background.pngand setsgame_space = "void"hit.mp3config.tomland activates the skin immediatelyNote skins are skipped since Rhythia uses 3D meshes instead of 2D textures.