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Indev - #195
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Indev#195
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* chore: match namespaces to folder structure and enforce IDE0130 * fix: add new keyword to satisfy EnforceCodeStyleInBuild
this effectively introduces linux arm support for rhythia, allowing users to play the game on asahi linux, raspberry pis, steam frame and other arm linux machines
without this change when launching rhythia I hit the following error: ``` $ ./result/bin/Rhythia Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org Vulkan 1.4.354 - Forward+ - Using Device #0: Unknown - Apple M2 Pro (G14S B1) ERROR: No loader found for resource: (expected type: CompressedTexture2D) at: _load (core/io/resource_loader.cpp:332) ERROR: Failed loading resource: res://textures/empty.png. at: _load (core/io/resource_loader.cpp:317) ERROR: Can't load dependency: 'res://textures/empty.png'. at: parse_variant (core/io/resource_format_binary.cpp:444) ERROR: Failed loading resource: res://.godot/exported/133200997/export-94b27d021c06634f4ae4520c6975d7c2-theme.res. at: _load (core/io/resource_loader.cpp:317) ERROR: No loader found for resource: (expected type: CompressedTexture2D) at: _load (core/io/resource_loader.cpp:332) ERROR: Failed loading resource: res://user/skins/default/game/cursor.png. at: _load (core/io/resource_loader.cpp:317) ERROR: Can't load dependency: 'res://themes/theme.tres'. at: parse_variant (core/io/resource_format_binary.cpp:444) ERROR: Error when trying to parse Variant. at: parse_variant (core/io/resource_format_binary.cpp:488) ERROR: Error when trying to parse Variant. at: parse_variant (core/io/resource_format_binary.cpp:475) ERROR: Failed loading resource: res://.godot/exported/133200997/export-3ad5c15c4f3250da0cc7c1af1770d85f-main.scn. at: _load (core/io/resource_loader.cpp:317) ERROR: Failed loading scene: res://scenes/main.tscn. at: start (main/main.cpp:4767) ```
- deleted stale scene causing bug due to missing referenced script - changed export paths and set macOS bundle identifier - added installer script and readme.rtf
…er cursor , misc. / bug fixes (#175)
moved Fullscreen and BorderlessFullscreen into an enum, players need to re select the mode unless migration is added
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