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| General game note example: | ||
| ``` | ||
| [General game notes] |
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| ``` | ||
| [32-bit] pointer to enemy object array | ||
| +0x00= [10x12 bytes] Enemy object array | ||
| +|0x00= [32-bit] ID | ||
| ..0x00= Monster A | ||
| ..0x01= Monster B | ||
| ..0x02= Monster C | ||
| +|0x04= [32-bit] Health | ||
| +|0x08= [32-bit] Model Pointer | ||
| +|+0x04= [Float] Position X | ||
| +|+0x08= [Float] Position Y | ||
| [6x4 bytes] Enemy object array | ||
| |0x00=Enemy ID [8-bit] | ||
| .0x00=Slime | ||
| .0x01=Ghost | ||
| .0x02=Wolf | ||
| |0x01=Enemy max HP [8-bit] | ||
| |0x02=Enemy current HP [8-bit] | ||
| |0x03=Enemy level [8-bit] | ||
| ``` |
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| ### General Game Note | ||
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| Occasionally, in order to more easily understand how a game functions, some general game notes are useful to inform maintainers. In cases where the refactorer feels a general game note will added significant benefit, it may be made on address 0x00000000 using the header **[General game notes]**. |
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Adds guidance on general game notes, provides an example of a static array, and cleans up some example formatting.