Skip to content
@PixelRoot32-Game-Engine

PixelRoot32

PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.

Pinned Loading

  1. PixelRoot32-Game-Engine PixelRoot32-Game-Engine Public

    PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.

    C++ 55 8

  2. PixelRoot32-Demo-Projects PixelRoot32-Demo-Projects Public

    Demonstration and template projects

    C++

  3. PixelRoot32-Tool-Suite-Releases PixelRoot32-Tool-Suite-Releases Public

    This repository holds official download information for the PixelRoot32 Tool Suite (Windows). It does not contain the app source code.

    2 1

  4. PixelRoot32-Sprite-Sheet-Compiler PixelRoot32-Sprite-Sheet-Compiler Public

    pr32-sprite-compiler.py is a Python command-line tool that converts a PNG sprite sheet into a C header file (.h) compatible with the PixelRoot32 engine. A small GUI wrapper (pr32-sprite-compiler-gu…

    Python 1

  5. PixelRoot32-Docs PixelRoot32-Docs Public

    Official documentation for the PixelRoot32 Game Engine.

    TypeScript

  6. pixelroot32-engine-skills pixelroot32-engine-skills Public

    This repository contains a collection of specialized "Skills" designed to supercharge AI Agents (like Gemini, Cursor, or Copilot) when developing video games for the PixelRoot32 Game Engine.

    2 1

Repositories

Showing 10 of 11 repositories
  • PixelRoot32-Game-Engine Public

    PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.

    PixelRoot32-Game-Engine/PixelRoot32-Game-Engine's past year of commit activity
    C++ 55 MIT 8 0 0 Updated Sep 10, 2026
  • pixelroot32-engine-skills Public

    This repository contains a collection of specialized "Skills" designed to supercharge AI Agents (like Gemini, Cursor, or Copilot) when developing video games for the PixelRoot32 Game Engine.

    PixelRoot32-Game-Engine/pixelroot32-engine-skills's past year of commit activity
    2 1 0 0 Updated Sep 9, 2026
  • PixelRoot32-Docs Public

    Official documentation for the PixelRoot32 Game Engine.

    PixelRoot32-Game-Engine/PixelRoot32-Docs's past year of commit activity
    TypeScript 0 0 0 0 Updated Sep 9, 2026
  • PixelRoot32-Demo-Projects Public

    Demonstration and template projects

    PixelRoot32-Game-Engine/PixelRoot32-Demo-Projects's past year of commit activity
    C++ 0 MIT 0 1 0 Updated Sep 9, 2026
  • PixelRoot32-Landing-Page Public

    Landing page for PixelRoot32, a modular 2D game engine for ESP32 and PC.

    PixelRoot32-Game-Engine/PixelRoot32-Landing-Page's past year of commit activity
    TypeScript 0 0 0 0 Updated Sep 9, 2026
  • PixelRoot32-Tool-Suite-Landing-Page Public

    Landing page for the PixelRoot32 Tilemap Editor, the native world-building tool for the PixelRoot32 ecosystem.

    PixelRoot32-Game-Engine/PixelRoot32-Tool-Suite-Landing-Page's past year of commit activity
    TypeScript 0 0 0 0 Updated Sep 2, 2026
  • PixelRoot32-Tool-Suite-Releases Public

    This repository holds official download information for the PixelRoot32 Tool Suite (Windows). It does not contain the app source code.

    PixelRoot32-Game-Engine/PixelRoot32-Tool-Suite-Releases's past year of commit activity
    2 1 0 0 Updated Sep 2, 2026
  • PixelRoot32-APU Public

    Shared NES-style audio core (APU — Audio Processing Unit) from the PixelRoot32 family.

    PixelRoot32-Game-Engine/PixelRoot32-APU's past year of commit activity
    C++ 1 MIT 0 0 0 Updated Aug 8, 2026
  • PixelRoot32-Sprite-Sheet-Compiler Public

    pr32-sprite-compiler.py is a Python command-line tool that converts a PNG sprite sheet into a C header file (.h) compatible with the PixelRoot32 engine. A small GUI wrapper (pr32-sprite-compiler-gui.py) is included so you can use the tool without typing commands in a terminal.

    PixelRoot32-Game-Engine/PixelRoot32-Sprite-Sheet-Compiler's past year of commit activity
    Python 1 0 1 0 Updated Aug 2, 2026
  • pixelroot32-sprite-tutorial Public

    A step-by-step guide to working with sprites in PixelRoot32 Game Engine. This tutorial covers the three sprite bit-depth formats supported by the engine: 1BPP (monochrome), 2BPP (4 colors), and 4BPP (16 colors).

    PixelRoot32-Game-Engine/pixelroot32-sprite-tutorial's past year of commit activity
    C++ 0 0 0 0 Updated Mar 22, 2026

People

This organization has no public members. You must be a member to see who’s a part of this organization.

Top languages

Loading…

Most used topics

Loading…