Fix controller autoplay via EventBus subscription - #7
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The Harmony patch on DialogController.HandleOnCueShow only fires for keyboard/mouse input. Subscribing to the game's EventBus via IDialogCueHandler fires for all input modes including controller. Add DialogCueListener which implements IDialogCueHandler and is subscribed in Main.Load(). Remove HandleOnCueShow_Postfix from UiDialogController_Patch to avoid double-firing autoplay on keyboard/mouse. Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
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The Harmony patch on DialogController.HandleOnCueShow only fires for keyboard/mouse input. Subscribing to the game's EventBus via IDialogCueHandler fires for all input modes including controller.
Add DialogCueListener which implements IDialogCueHandler and is subscribed in Main.Load(). Remove HandleOnCueShow_Postfix from UiDialogController_Patch to avoid double-firing autoplay on keyboard/mouse.
A fix that I've added as part of my personal efforts to replace the windows TTS of this mod with an ElevenLabs integration. Thought I'd backport it to your version as I've seen a few people asking for controller support and this atleast reenables the autoplaying of dialog.