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Main already handles Halo PC and Custom Edition maps through its own map lists, and #222 already contains its keyboard fix. |
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…treamed on demand) Built from OpenCE commit d5a4ada2b15101c78ef8995aac7aa879299a04c2 with configure.py --release and ninja web. Co-authored-by: Bridge <[email protected]> Bridge-Chat: OpenCommunityEdition#63
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Compatible Xbox v5 multiplayer maps already use the native loader, but the menus only offer the 13 stock maps. This adds discovery of additional v5 caches to both native menu styles, including selection, saved choices, and browser/lobby captions. Stock ordering, names, and previews stay intact.
The multiplayer disk-cache limit increases from 47 MiB to 128 MiB, including direct precaching and the exact boundary. The 22 MiB tag arena is unchanged. Map files must be supplied independently before startup; the change adds no new mode or setting.
The profile keyboard also left Enter in text-entry Done/Start mode after closing, preventing it from activating Create Internet/LAN Game. Synchronize text-entry mode at every keyboard open/close transition and require Enter release before it can activate the underlying menu.
This PR is based directly on upstream
mainand is independent of the macOS port in #61. It changes shared Windows/Linux/Android engine code and can be reviewed and merged separately. macOS uses the same map support when both PRs are integrated.Validation:
See the installation and validation limits. Discovery checks headers and capacity; these checks do not establish every map's payload, game-mode behavior, or cross-platform multiplayer compatibility.