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Merge scav-rl-ai: trained self-play RL policy drives the in-game scav…
failed:
CI
#58:
Commit
4392448
pushed
by
NeilP211
main
May 27, 2026
1m 41s
More actions for workflow run 58
Merge branch 'main' of https://github.com/NeilP211/exfil
failed:
CI
#57:
Commit
b1d88b3
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by
NeilP211
main
May 26, 2026
1m 48s
More actions for workflow run 57
Update README.md
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CI
#56:
Commit
9944e6b
pushed
by
NeilP211
main
May 25, 2026
1m 50s
More actions for workflow run 56
Clean up gitignore entries
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CI
#55:
Commit
99a7261
pushed
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NeilP211
main
May 25, 2026
1m 37s
More actions for workflow run 55
Remove internal planning docs; drop their README links
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CI
#54:
Commit
d4b766f
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by
NeilP211
main
May 25, 2026
1m 47s
More actions for workflow run 54
README: add gameplay GIF + current screenshots from demo recording; f…
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CI
#53:
Commit
7ffff4d
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by
NeilP211
main
May 24, 2026
2m 44s
More actions for workflow run 53
Merge: procedural game audio (ambience, weapon SFX, scav alert, hit/k…
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CI
#52:
Commit
0bd0c42
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by
NeilP211
main
May 24, 2026
2m 37s
More actions for workflow run 52
Merge: full-screen canvas + four-weapon loadout (pistol/auto rifle/sn…
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CI
#51:
Commit
e359f5d
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by
NeilP211
main
May 24, 2026
2m 39s
More actions for workflow run 51
Rewrite README as a recruiter-facing overview + roadmap (real loot, l…
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CI
#50:
Commit
28d4d55
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by
NeilP211
main
May 24, 2026
2m 44s
More actions for workflow run 50
Merge: extraction zones stay open for the whole raid (fixes extractio…
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CI
#49:
Commit
5ddde8b
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by
NeilP211
main
May 24, 2026
2m 45s
More actions for workflow run 49
Merge: human-friendly scoreboard labels (You / Player N, HP number)
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CI
#48:
Commit
1c6a72e
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by
NeilP211
main
May 24, 2026
2m 35s
More actions for workflow run 48
Merge: stop shooting scavs through walls (scav-shot LOS check + clipp…
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CI
#47:
Commit
56be463
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NeilP211
main
May 24, 2026
2m 41s
More actions for workflow run 47
Merge: near-top-down camera + death overlay/auto-return + reused-slot…
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CI
#46:
Commit
00113d1
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NeilP211
main
May 24, 2026
2m 42s
More actions for workflow run 46
Merge: extraction hold-timer, maze map (SIM_VERSION 4), scav pathfind…
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CI
#45:
Commit
2109306
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NeilP211
main
May 24, 2026
2m 45s
More actions for workflow run 45
Merge gameplay-fixes-bigger-map: death gating, wall LOS on shots, 2x …
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CI
#44:
Commit
2a78236
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by
NeilP211
main
May 24, 2026
2m 35s
More actions for workflow run 44
Merge netcode-demo-controls: live interp/latency sliders + real ping …
failed:
CI
#43:
Commit
1f1967c
pushed
by
NeilP211
main
May 24, 2026
2m 37s
More actions for workflow run 43
Merge neon-combat-polish: 3D neon combat (ranged scavs, tracers, bloo…
failed:
CI
#42:
Commit
09758aa
pushed
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NeilP211
main
May 24, 2026
2m 49s
More actions for workflow run 42
Respawn scavs after death; fix 2D/3D toggle freezing the canvas
failed:
CI
#41:
Commit
dd20ea1
pushed
by
NeilP211
main
May 22, 2026
2m 52s
More actions for workflow run 41
Default to the 3D renderer; document the V toggle
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CI
#40:
Commit
9d81623
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by
NeilP211
main
May 22, 2026
2m 38s
More actions for workflow run 40
Add plan: tilted isometric 3D renderer (frontend-only, Three.js)
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CI
#39:
Commit
57c9be5
pushed
by
NeilP211
main
May 22, 2026
2m 38s
More actions for workflow run 39
Fix shooting: attach canvas mouse listeners after the canvas mounts
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CI
#38:
Commit
8fd9a9e
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by
NeilP211
main
May 22, 2026
2m 44s
More actions for workflow run 38
Add on-screen objective and controls HUD
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CI
#37:
Commit
aac543a
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by
NeilP211
main
May 22, 2026
2m 49s
More actions for workflow run 37
Wire AI scavs into the server: ticking, damage, shots, broadcast
failed:
CI
#36:
Commit
20c3309
pushed
by
NeilP211
main
May 22, 2026
2m 34s
More actions for workflow run 36
Add playability-pass plan; ignore stray build artifacts
failed:
CI
#35:
Commit
0154d85
pushed
by
NeilP211
main
May 22, 2026
2m 39s
More actions for workflow run 35
Accept cross-origin WebSocket connections
failed:
CI
#34:
Commit
9b38c88
pushed
by
NeilP211
main
May 19, 2026
2m 38s
More actions for workflow run 34
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