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MinecraftAtHome
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COMMISSION
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gradvecs_1: prefetch the next seed's noise struct
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#114:
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gradvecs_1: prefetch the next seed's noise struct
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filter_2_01b: apply the same collapsed blend and x-face reuse
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filter_2_01b: apply the same collapsed blend and x-face reuse
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Take maxScore to 0.054, the discovery-rate optimum
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Take maxScore to 0.054, the discovery-rate optimum
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gradvecs_1: stage gate survivors and score them at full warp width
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gradvecs_1: stage gate survivors and score them at full warp width
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bench_history: warm up by runs, not rounds
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bench_history: warm up by runs, not rounds
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Build the B noise stack lazily, and fix a latent stage_stats overflow
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gradvecs_1: record that 5 blocks per SM is the occupancy optimum
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gradvecs_1: record that 5 blocks per SM is the occupancy optimum
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gradvecs_1: record that the gate is issue-bound, not bandwidth-bound
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gradvecs_1: record that the gate is issue-bound, not bandwidth-bound
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perf: take the gradvecs_1 z0 gate to -4.0, trading three seeds for ~8…
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perf: take the gradvecs_1 z0 gate to -4.0, trading three seeds for ~8…
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docs: record the maxScore sweep - 0.038 is already the discovery-rate…
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docs: record the maxScore sweep - 0.038 is already the discovery-rate…
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Optimize CPU verifier and fix biome shift sampling
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#104:
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Add --end flag
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#103:
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30d 0h 1m 19s
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Fix variant suffix resolution and binary target name in makefile
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#102:
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fix: update README.md
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fix: update README.md
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