- GUI Slider
- GUI Label
- GUI Checkbox
- GUI Button
- Game Menu
- Settings
- Credits
- Score added
- High score added
- Level timer
- Teleport between checkpoints
- Saving/Loading game improved
- New debug options
A 2D platformer game made by students of UPC. Using visual studio 2019 and SDL library.
2D platformer videogame where you must get through rooms to get the key that opens the door to the trophy.
A - Move Player to the left
D - Move Player to the right
W/Space - Jump
E - On a Checkpoint for traveling between checkpoints
F1 - Start from the level
F3 - Start from the beginning of the current level
F5 - Save the current game state
F6 - Load the previous state (even across levels)
F7 - On a Checkpoint for traveling between checkpoints
F8 - Show UI bounds
F9 - View colliders / logic
F10 - God Mode (fly around, cannot be killed)
F11 - Enable/Disable FPS cap to 30
All assets are from [email protected]
This project is licensed under an unmodifield MIT licence, which is an OSI-certifield license that allows static linking with closed source software. Check LICENSE for further details.