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fix(cursor): game-cursor follow only while the hidden pointer moves (#443) - #447
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…443) Review of #444/#446: - The game-drawn cursor mode switched on for any covering window that hides the pointer (a video player's idle hide, hiding while typing), handing the view to Wind and moving it by DWM's pixel. It now switches on only while the hidden pointer moves (GameCursorStep). - Warm pulses follow who writes the view (!dc.freeCursor), so they run with a game-drawn cursor and in the hold after Inspect. - The pointer history is cleared at session start. - The pan_glide.h include comment had moved onto game_cursor.h. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_011zPmivSAQeivGUdBjTsaMu
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Refs #443. Fixes the four confirmed findings from a review of #444 and #446 (three Sonnet reviewers, each finding checked by a separate agent).
GameCursorStep), so the hand-over always happens mid-motionex.warmAllowed = !dc.freeCursor(follows who writes the view; the detached caret case is unchanged)Tests.
build.bat test: 0 failed (newGameCursorStepcase). Build clean. Signed UIAccess build deployed. Checked live with a fullscreen window that hides the pointer (ShowCursor(FALSE), flags 0) at 26x: no switch during 2 s with the pointer still,game-drawn cursor onthe moment it moved.Version 0.29.2 -> 0.29.3 (fix). Unsigned in CI as usual.
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https://claude.ai/code/session_011zPmivSAQeivGUdBjTsaMu