Independent game studio and Unreal Engine plugin developer.
We build multiplayer game systems, modular UE5 plugins, and the backend infrastructure to support them — from authentication to live services.
FrostWeb Studios, LLC is a U.S.-based indie studio specializing in Unreal Engine 5 and full-stack multiplayer architecture. We develop reusable game plugins, scalable backend services, and a slate of titles across the MMO, MOBA, survival, and space-sim genres.
A stylized co-op MMORPG inspired by RuneScape, World of Warcraft, and New World. 15 RuneScape-style skills, classless GAS combat, guild-controlled cities, party-based exploration, and a full-loot PvP zone.
A classless 5v5 MOBA set in the same world as Ayndora Survival. Build-defining gear and abilities replace fixed champions; matches resolve through skill loadouts and lane macro, not picks/bans.
A modern-military survival FPS with community-hosted persistent shards. Single MetaHuman body, hybrid GAS movement, and a server-admin toolkit for community operators.
A voxel survival crafter using marching cubes, dimension servers, a Steam Workshop mod SDK, and GAS-driven progression.
An EVE-feel single-shard space sim — three factions descended from three Arks, jump-gate-connected systems, real-time skill training, and player-driven industry.
Standalone, production-ready plugins built for our own games and available to the community. All C++ with full Blueprint support, replicated, and designed for zero coupling between systems.
| Plugin | Description |
|---|---|
| FWGASSystem | Extended Gameplay Ability System framework with modular actor base classes |
| FWOnlineAuth | OAuth/JWT identity client (login, register, MFA, refresh) |
| FWPartySystem | Cross-level party management via network beacons with chat integration |
| FWGuildSystem | Guild management with ranks, permissions, and HTTP API backend |
| FWChatSystem | Multi-channel MMO chat over Socket.IO with command parsing and whispers |
| FWQuestSystem | Data-driven quests with task graphs, party sharing, and compact replication |
| FWInventorySystem | Inventory and equipment with seed-based RNG items, augmentation, and set bonuses |
| FWMarketSystem | Hybrid Grand-Exchange-style auction house with VWAP pricing and anti-manipulation |
| FWSkillSystem | RuneScape-style skill progression with XP curves and GAS attribute binding |
| FWCustomizationSystem | Data-driven character appearance with minimal replication footprint |
| FWFactionSystem | Faction reputation, attitude resolution, and AI team integration |
| FWDialogueSystem | Branching dialogue trees with conditions and actions |
| FWAISystem | Threat tables, leashing, patrol, BT nodes, and spawn tables |
| FWAchievementSystem | Tiered achievements with platform and backend sync |
| FWAgonesIntegration | Agones SDK bridge for game-server fleet lifecycle on Kubernetes |
| FWSQLite | Embedded SQLite driver for offline/local-cache scenarios |
Our services run on Google Cloud Platform and ship through a custom CI/CD stack:
- Unreal Engine 5 — C++ clients with 16 first-party plugins
- Go — Game APIs (Ayndora, MOBA, Murica, Market, Watchfire)
- NestJS — Identity, CMS, admin, store
- Next.js — Web frontends
- React Native / Expo — Mobile companion app
- Electron — Desktop launcher
- PostgreSQL — Single database, schema-per-service isolation
- GKE + Agones — Dedicated game-server fleets
- Horde — In-house Unreal build / CI / artifact pipeline
- Perforce — Engine, content, and plugin source control
- frostweb.studio — Studio website
- X / Twitter
- Discord
- [email protected] — Plugin support, collaborations, commissions
Please report security vulnerabilities responsibly. See SECURITY.md for our disclosure policy.
© FrostWeb Studios, LLC