Release 0.9.0 - #69
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fix: map popout rendering by presenting through its own GL context
Implement dummy variables, fix variable null value handling, and consider angles as numbers
Moveable ghost hack
Update to .NET 10
- stabilizes the core loop timing, leading to a stable 30 (or whatever is configured) FPS for a less jarring real-time experience - decouples view modes, adding context menu options to manage multiple views of the same kind (i.e. many of each "Top Down", "Orthogonal", "3D") - renders tape measure distances in all view modes, and provides toggles to turn individual dimensions on/off - Enables object hovering on map popouts - Adds an option to highlight worse than 4/4 quarter-step frames in the "Previous Positions" tracker - fixes an unrelated crash with `2D Distance` computed variables
This modifies the ghost hack and STROOP behavior to allow rendering arbitrary objects as specified in an extended ghost file format. Also see mupen64/SM64LuaRedux#129 for how to record such a ghost.
This makes ghosts "disappear" on frames for which they have no data, rather than showing stale (and thus sometimes garbage) data, by sending them to the (30000, 30000, 30000) coordinate, which is unlikely to ever be observed in-game. This method is workaround for #67, which currently prevents STROOP from simply not requesting the hack to render the ghosts at all. It also avoids the necessity to make a design decision regarding the white "debug ghost" that shows when no "actual" ghosts are currently shown, which the approach of not requesting any ghosts at all would perhaps fall under.
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