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send ghosts with no information for a frame 'far' away - #68

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FramePerfection merged 1 commit into
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cull-ghosts
Sep 19, 2026
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FramePerfection merged 1 commit into
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cull-ghosts

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This makes ghosts "disappear" on frames for which they have no data, rather than showing stale (and thus sometimes garbage) data, by sending them to the (30000, 30000, 30000) coordinate, which is unlikely to ever be observed in-game.

This method is workaround for #67, which currently prevents STROOP from simply not requesting the hack to render the ghosts at all. It also avoids the necessity to make a design decision regarding the white "debug ghost" that shows when no "actual" ghosts are currently shown, which the approach of not requesting any ghosts at all would perhaps fall under.

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FramePerfection merged commit db10555 into Development Sep 19, 2026
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FramePerfection deleted the cull-ghosts branch September 19, 2026 17:28
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