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dependency: Update dependency xyz.jpenilla:squaremap-api to v1.4.2 - #1456

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renovate/patch-versions.squaremap_api
Oct 13, 2026
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renovate[bot] merged 1 commit into
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renovate/patch-versions.squaremap_api

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This PR contains the following updates:

Package Change Age Confidence
xyz.jpenilla:squaremap-api 1.4.0 → 1.4.2 age confidence

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Some dependencies could not be looked up. Check the Dependency Dashboard for more information.


Release Notes

jpenilla/squaremap (xyz.jpenilla:squaremap-api)

v1.4.2: squaremap 1.4.2

Changelog

Changed
  • Hide bush, short dry grass, and tall dry grass by default, like short grass. Existing configs get them in every invisible-blocks list that still hides short grass
  • Tint leaf litter with the biome's dry foliage color, like vanilla, instead of its brown map color. Adds a color-overrides.biomes.dry-foliage setting
  • Tint bush with the biome grass color and give dry grass a tan color, for configs that show them
  • Add default color overrides for torchflower, pitcher plant, wildflowers, and golden dandelion. Existing configs get them without changing values you've set
  • Update dependencies

Forests, deserts, and badlands look noticeably different. Existing tiles only change as chunks re-render; run /squaremap fullrender <world> to update the whole map.

v1.4.1: squaremap 1.4.1

Changelog

Performance

Full renders are much faster. In our benchmark with default settings, a full render on Paper took 14.03 s instead of 38.59 s, a 2.75× speedup, using half as many render workers and producing identical output (Ryzen 9 5950X, 288,369 chunks). (#​601, #​610)

Full render: 38.59 s → 14.03 s with default settings

  • Rewrote the rendering pipeline: renders work through a bounded number of regions at a time, scanning runs on a separate CPU worker pool, chunk and neighbour loads are planned ahead and shared, and region images are saved by multiple writers (#​610)
  • Read unloaded chunks directly from region files off the main thread on Paper, and on Fabric and NeoForge with the Moonrise mod installed (recommended) (#​601)
  • Skip biome blending when every position in the blend window is the same biome
Breakdown: renderer rewrite vs. direct snapshot loading

On its own, the renderer rewrite is 1.21× faster without direct snapshot loading and 1.48× faster with it.

Full render times with and without direct snapshots

Changed
  • Render settings are now set per render mode under map.render.<full|radius|background>, and image saving is configured under map.image-saving. Existing configs are migrated automatically (config version 3)
  • Default render worker counts are lower on machines with more than 8 threads. Configs using the old automatic default (-1) migrate to default and get the new counts
  • The default max-chunks-per-interval for background renders is raised from 1024 to 2048. Configs still set to 1024 are migrated to 2048; other values are kept
  • Radius renders now resume after a restart, like full renders; resumed renders skip chunks that are no longer visible
  • Visibility limits, the world border and render settings are captured when a render starts
  • Queued image saves are always completed at shutdown instead of being dropped after 5 seconds
  • Region scanning log messages now name the world, and image read/save errors name the file; the could-not-*-region locale keys are now could-not-*-image
  • Removed squaremap-client support
  • Update dependencies
Fixed
  • Fix world configs retaining worlds unloaded at runtime #​600
  • Fix partially upgraded terrain being rendered for retrogen chunks (#​601)
  • Fix terrain shading next to fluids (#​604)
  • Fix inconsistent shading across chunk and region boundaries in all render types
  • Fix the first run limiting rendering to the world border even though the generated config showed the limit as disabled
  • Fix full renders failing for dimensions that have never saved a chunk
  • Fix /squaremap resetmap leaving tiles from in-progress renders and queued image saves in the reset map. It now refuses to run while a full or radius render is in progress
  • Fix markers.json and other web files not being rewritten after a map reset when using an external web server
  • Fix unreadable render progress being warned about on every startup
  • Fix background renders losing claimed chunks in some cases, such as when stopped while planning
  • Fix progress logging: the ETA no longer wraps after 24 hours, a final line is logged when a render ends, and re-enabling logging mid-render works
  • NeoForge: fix modded fluid color export on current NeoForge 26.3 builds
  • Sponge: fix compatibility with Sponge 26.3 (now built against API 21)
  • Sponge: fix commands failing to register

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renovate Bot requested a review from a team as a code owner October 11, 2026 12:06
@renovate renovate Bot added the 🔄 dependencies Pull requests that update a dependency file label Oct 11, 2026
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github-actions Bot commented Oct 11, 2026 •

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📦 Development Build Ready

Warning

Do not use this build in production. It is intended for testing purposes only and may be unstable.

👉 Download EternalCore development build

Built with Java 25.

@renovate
renovate Bot force-pushed the renovate/patch-versions.squaremap_api branch from 0ce7e5c to 5349786 Compare October 11, 2026 13:43
@renovate
renovate Bot force-pushed the renovate/patch-versions.squaremap_api branch from 5349786 to 1a99105 Compare October 12, 2026 17:26
@renovate
renovate Bot merged commit d7465bc into master Oct 13, 2026
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@renovate
renovate Bot deleted the renovate/patch-versions.squaremap_api branch October 13, 2026 01:30
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