update raylib to 5.5 - #1
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* port glfw's behaviour on size 0 window creation to rgfw * updates with change suggestions * don't do the FLAG_FULLSCREEN_MODE check twice for no reason --------- Co-authored-by: CrackedPixel <[email protected]>
* add warning for loadfontex/loadfontfrommemory * bump to re-run build tests
When compiling with cmake -S . -B build-desktop-rgfw -DPLATFORM=RGFW -DCMAKE_BUILD_TYPE=Release cmake --build build-desktop-rgfw these errors appeared: raylib/examples/others/raylib_opengl_interop.c:100:5: error: unknown type name ‘GLuint’ 100 | GLuint vao = 0; [etc]
…ith DrawRectangleRoundedLinesEx (#5875)
… X11 (#5871) * Improve GetClipboardImage implementation under X11 * Remove code for creating new connection, handle selection in GLFW connection instead. * `GetClipboardImage()`: Small fix to remove unnecessary boolean
…ounds (#5849) * fix triangle and quad spans applying pixels out of bounds * remove off by one errors on x/y LoopMax * apply the RASTER_QUAD offset at the loop start so it increments correctly * fix missing endif * remove include guard to allow dyMin usage * early exit if nothing to draw on a span * incorporate dxStart into xSubstep to make xOffset calculate a single time * remove ghost comment * early exit for quads, with a float cast on the left and top distance calculation * remove duplicate xLoopEnd
raylib-lua from 5.0 to 5.5 in bindings.
…avoid `mingw32-make`
As per the README at https://github.com/raylib-zig/raylib-zig, raylib-zig now supports raylib 6.0
* [examples] Add core_scissor_shape Clip drawing to an arbitrary shape using the stencil buffer, since BeginScissorMode() only supports axis-aligned rectangles. * [examples] Rename to gl_scissor_shapes.c Rename core_scissor_shape to gl_scissor_shapes, move to others. Per @raysan5's review feedback on the PR: keep OpenGL-facing examples under examples/others, consistent with rlgl_standalone and raylib_opengl_interop, to avoid multi-platform/build-system issues.
…m the start (#6048) GetPoseAtTimeGLTF searches for the interval containing the requested time with (tstart <= time) && (time < tend). A time equal to the last keyframe satisfies no interval, so the loop ends without a match and keyframe stays at its 0 default, making the function return a pose from the beginning of the animation. LoadModelAnimationsGLTF samples at t = j/60 for j in [0, keyframeCount), with keyframeCount = (int)(duration*60) + 1, so the last sample lands exactly on the end of the animation whenever duration*60 is a whole number. The last pose of those clips is wrong, which looks like a jerk right before the animation ends. Measured on a glTF with a 0.85 s clip: the delta between the last two poses was 23x the median delta between consecutive poses; with this change it is 0.3x, in line with every other step.
* Update GLFW to 3.5.1 * Remove cocoa_time.c from rglfw.c * Add macos_time.c to rglfw.c * Redo changes from pull request #3863 * Makefile: add QuartzCore framework when building for macOS * Add QuartzCore when building for macOS to other build files * Remove unused GLFW dependencies
* Use unmodified GLFW * egl_context.c and osmesa_context.c are common to all platforms * Define _glfwConnectNull() function
* Handle emscripten keyboard events * Prevent stuck keys by clearing on blur event
* Fix borderless fullscreen always on top Don't pass a monitor to glfwSetWindowMonitor(). This avoids setting the flag which keeps the window always on top. * Update for borderless-windowed always on top bug Only apply the fix for Windows OS, since that seems to be the only platform with the issue.
* Updated examples/Makefile after testing on OSX I may be wrong, but the best way to install ray lib is through home-brew, and I'd expect that that should be a search path for others. * Update Makefile Fixed issues
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