TinySpire is a Unity/C# card game project in early development.
The BattleScene MVP milestone is complete. The project now has a validated standalone combat loop covering card play, effects, battle state, enemy actions, outcomes, and runtime feedback.
Development is now transitioning to the Run phase. The next planning target is the Run lifecycle and cross-scene progression; implementation will proceed through separately reviewed slices rather than one monolithic G1 plan.
The current BattleScene UI, visual feedback, and animation are functional but provisional. They may change during later presentation and polish work while development prioritizes the game’s core Run systems.
- BattleScene MVP (M0–M10): complete
- Milestone tag:
milestone-battlescene-mvp-2026-08-14 - Next phase: Run roadmap and G1 slice definition
- Latest recorded native Unity validation (2026-08-14): 807/807 EditMode tests passed
TinySpire/ Unity project
Docs/ Project documentation and AI collaboration notes
DataTables/ Table/config sources and Luban generation
Tools/ Local tooling, if present
Start here:
Docs/COLLABORATION_SOURCE_OF_TRUTH.md
Docs/AI_COLLABORATION_RULES.md
Docs/Hermes_Pegasus/design/project-definition.md
Current phase planning and validation:
External workflow reference is included as a submodule:
Docs/_external/llm-workflow
If the submodule is missing after clone, run:
git submodule update --init --recursiveOpen the Unity project from:
TinySpire/
This repository is still in an early iteration stage; prefer small, reviewable changes.
