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2 changes: 1 addition & 1 deletion code/datums/ai/basic_mobs/admin_ai_templates.dm
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@
/// Walks at a guy and attacks
/datum/admin_ai_template/hostile
name = "Hostile Melee"
controller_type = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
controller_type = /datum/ai_controller/basic_controller/simple/simple_hostile

/// Walks away from a guy and attacks
/datum/admin_ai_template/hostile_ranged
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2 changes: 1 addition & 1 deletion code/modules/mob/living/basic/heretic/fire_shark.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
mob_size = MOB_SIZE_TINY
speak_emote = list("screams")
basic_mob_flags = DEL_ON_DEATH
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
initial_language_holder = /datum/language_holder/carp/hear_common

/mob/living/basic/heretic_summon/fire_shark/Initialize(mapload)
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Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
lighting_cutoff_green = 15
lighting_cutoff_blue = 40

ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)

/mob/living/basic/blankbody/Initialize(mapload)
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Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
lighting_cutoff_green = 25
lighting_cutoff_blue = 15

ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
var/health_scaling = TRUE

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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
lighting_cutoff_green = 15
lighting_cutoff_blue = 50

ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
var/static/list/migo_sounds
/// Odds migo will dodge
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Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@
mirage.AddElement(/datum/element/content_barfer)

qdel(mirage.ai_controller)
mirage.ai_controller = new /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles(mirage)
mirage.ai_controller = new /datum/ai_controller/basic_controller/simple/simple_hostile(mirage)

var/list/our_stuff = user.unequip_everything()
for (var/atom/movable/thing in our_stuff)
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Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
bloodquality = BLOOD_QUALITY_LOW
bloodpool = 2
maxbloodpool = 2
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
custom_materials = list(/datum/material/meat = SHEET_MATERIAL_AMOUNT * 2)
default_blood_volume = BLOOD_VOLUME_NORMAL

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Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@
bloodpool = 10
maxbloodpool = 10
held_items = list(null, null)
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile

/mob/living/basic/gangrel/hostile
faction = list(FACTION_HOSTILE)
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Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
maxbloodpool = 0
bloodquality = BLOOD_QUALITY_LOW

ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile
// General spitball of the "power" of the bane so we can use that for difficulty calculations
var/power_rank = 1

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