- Working on my masters thesis in Visual Computing at the Technical University of Vienna.
- Computer Engineering BSc. at the Budapest University of Technology.
- In my free time I'm working my Vulkan-based rendering engine: Nebula
Pinned Loading
-
-
mesh-shader-hair-rendering
mesh-shader-hair-rendering PublicHair rendering based on mesh shading pipelines.
C++
-
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.

