bug: tournament page re-fetches its static half every second - #587
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The tournament subscription selected branding, organizers, prizes, categories, match options, awards and award configs on every poll. The awards branch alone drags a nested tournament_team -> roster -> player join whose rows each cost an elo and three sanction lookups. Moves those to a one-shot query, merged back under the live half by a `tournament` computed so child components are unchanged. Organizer edit surfaces inject `refetchTournamentStatic` to refresh it, and the status watcher covers awards appearing when a tournament finishes. Also drops two player selections nothing renders: `captain` on tournament teams, and `elo` on award team rosters (podium hover passes show-elo="false").
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The tournament subscription pulled branding, organizers, prizes, awards and match options on every tick alongside the live data. Splits the static half into a one-shot query, merges both into a single
tournamentcomputed so children are unchanged, and refetches the static half when the status changes or an organizer edits it.Also drops a dead
captain: playerFieldsselection and takes elo off award rosters, which render withshow-elo=false.On prod this subscription family is 29% of top-level DB CPU across four variants.