perf: only fetch profiles for newly online players - #586
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Presence is pushed as a full roster, so any single connect or disconnect re-fetched every online player's profile -- elo plus three sanction checks each -- in every open tab. On prod that query is 15.6% of all database CPU. Cache profiles for the length of a session, ask only for steam ids not already held, and debounce the presence bursts.
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Presence is pushed as a full roster, so any single connect or disconnect re-fetched every online player's profile — elo plus three sanction checks each — in every open tab.
On prod that query is the single largest database consumer at 15.6% of top-level DB CPU (242,840 calls over 31h, 281ms mean).
Caches profiles for the length of a session, fetches only steam ids not already held, and debounces the presence bursts.
Side effect:
playersOnlinenow clears when the roster empties, where it previously kept a stale list.