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ShaderSourceSPIRV::codeSize should have been a size_t #592

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@Kangz
/**
 * Default values can be set using @ref WGPU_SHADER_SOURCE_SPIRV_INIT as initializer.
 */
typedef struct WGPUShaderSourceSPIRV {
    WGPUChainedStruct chain;
    /**
     * The `INIT` macro sets this to `0`.
     */
    uint32_t codeSize;
    /**
     * The `INIT` macro sets this to `NULL`.
     */
    uint32_t const * code;
} WGPUShaderSourceSPIRV WGPU_STRUCTURE_ATTRIBUTE;

Every other array type in webgpu.h uses size_t for its size, but for some reason we didn't do it for ShaderSourceSPIRV::codeSize. Is this something that we can fix? It would be a breaking change, so it might not be possible.

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