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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>ps1dev tools</title>
<style>
:root { color-scheme: dark; }
body { background:#15171a; color:#d6d9dd; margin:0;
font:15px/1.6 ui-monospace,SFMono-Regular,Menlo,Consolas,monospace; }
main { max-width:38rem; margin:0 auto; padding:4rem 1.5rem; }
h1 { font-size:1.6rem; margin:0 0 .25rem; color:#fff; letter-spacing:.02em; }
p.sub { margin:0 0 2.5rem; color:#8b9299; }
ul { list-style:none; padding:0; margin:0; }
li { margin:0 0 1.6rem; }
a { color:#7fb2e5; text-decoration:none; }
a:hover { text-decoration:underline; }
.name { font-size:1.05rem; }
.desc { color:#8b9299; }
footer { margin-top:3.5rem; color:#6b7279; font-size:.9rem; }
</style>
</head>
<body>
<main>
<h1>ps1dev tools</h1>
<p class="sub">Browser tools for PlayStation 1 development. No install, nothing uploaded anywhere.</p>
<ul>
<li>
<a class="name" href="/timweb/">timweb</a><br>
<span class="desc">TIM converter and VRAM layout editor. Import images or existing TIMs,
convert to 4/8/16bpp, lay them out in VRAM, export TIM, raw, or split pixel/CLUT.</span>
</li>
<li>
<a class="name" href="/loopy/">loopy</a><br>
<span class="desc">Audio loop point editor. Set and audition WAV loop points and write them
into a smpl chunk, with alignment for the SPU's ADPCM blocks.</span>
</li>
<li>
<a class="name" href="/clutter/">clutter</a><br>
<span class="desc">Palette animation editor. Build a sequence of palettes for an indexed
image and play it back, with colour cycling and HSB ramps. Export raw, CLT, or multi-CLUT TIM.</span>
</li>
</ul>
<footer>
Source: <a href="https://github.com/ps1dev">github.com/ps1dev</a>.
Format specs live in <a href="https://github.com/ps1dev/standards">standards</a>.
</footer>
</main>
</body>
</html>