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Copy pathparticle.cpp
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1048 lines (866 loc) · 26.1 KB
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#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "complex.hpp"
#include "cvector.hpp"
#include "function.hpp"
int CrossTwoWorms(cylinder cl0, cylinder cl1);
cylinder worm(real r1, real theta1, real phi1, real r2, real theta2, real phi2,
real length, real radius, real R2);
char SeedToWorm(cylinder clWorm, vector vPoint);
int PointToWorm(cylinder clWorm, vector vPoint, real radius);
/****************************************************************************/
/************************* Generation of particles **************************/
/****************************************************************************/
/******************* Generation of anthrax-like particles *******************/
int iGenerateAnthrax(int i_max, int j_max, int l_max, real radius_worm,
real length_worm, int iWormsNumber, cylinder * worms,
char *** cAlpha)
{ int i,j,l,m,iTmp=0;
real R=(real)i_max/2.,R2=(R-radius_worm)*(R-radius_worm);
real r0,r1,r2,theta1,theta2,phi1,phi2;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
cylinder cl0;
for(i=0;i<i_max;i++)
for(j=0;j<j_max;j++)
for(l=0;l<l_max;l++)
cAlpha[i][j][l]=0;
l=0; m=0;
while(m<iWormsNumber)
{ cl0.r=-1.;
while(cl0.r<0.)
{ r1=R*(real)dda_rand()/(real)DDA_RAND_MAX;
r2=r1;
phi1=2.*PI*(real)dda_rand()/(real)DDA_RAND_MAX;
phi2=2.*PI*(real)dda_rand()/(real)DDA_RAND_MAX;
r0=(2.*(real)dda_rand()/(real)DDA_RAND_MAX-1.);
theta1=acos(r0);
r0=(2.*(real)dda_rand()/(real)DDA_RAND_MAX-1.);
theta2=acos(r0);
cl0=worm(r1,theta1,phi1,r2,theta2,phi2,length_worm,radius_worm,R2);
}
for(j=0;j<m;j++) // begin of checking new worm for
{ l=CrossTwoWorms(cl0,worms[j]);
if(l==1)
break;
}
if(l==0)
{ worms[m]=cl0;
m++;
}
}
R2=R*R;
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)+(v1.y*v1.y)+(v1.z*v1.z)<=R2)
for(m=0;m<iWormsNumber;m++)
{ cAlpha[i][j][l]=SeedToWorm(worms[m],v1);
if(cAlpha[i][j][l]!=0)
{ iTmp++;
break;
}
}
}
}
}
return iTmp;
}
/******************** Generation of hedgehog-like particles *****************/
int iGenerateHedgehog(int i_max, int j_max, int l_max, real radius_worm,
real length_worm, int iWormsNumber, cylinder * worms,
char *** cAlpha)
{ int i,j,l,m,iTmp=0;
real R=(real)i_max/2.,R2=(R-radius_worm)*(R-radius_worm);
real r1,r2,theta1,theta2,phi1,phi2;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
cylinder cl0;
for(i=0;i<i_max;i++)
for(j=0;j<j_max;j++)
for(l=0;l<l_max;l++)
cAlpha[i][j][l]=0;
l=0; m=0;
while(m<iWormsNumber)
{ cl0.r=-1.;
while(cl0.r<0.)
{ r1=R*(real)dda_rand()/(real)DDA_RAND_MAX;
if((2.*(real)dda_rand()/(real)DDA_RAND_MAX-1.)<=0.)
r2=r1-0.1;
else
r2=r1+0.1;
phi1=2.*PI*(real)dda_rand()/(real)DDA_RAND_MAX;
theta1=acos(2.*(real)dda_rand()/(real)DDA_RAND_MAX-1.);
phi2=phi1;
theta2=theta1;
cl0=worm(r1,theta1,phi1,r2,theta2,phi2,length_worm,radius_worm,R2);
}
for(j=0;j<m;j++) // begin of checking new worm for
{ l=CrossTwoWorms(cl0,worms[j]);
if(l==1)
break;
}
if(l==0)
{ worms[m]=cl0;
m++;
}
}
R2=R*R;
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)+(v1.y*v1.y)+(v1.z*v1.z)<=R2)
for(m=0;m<iWormsNumber;m++)
{ cAlpha[i][j][l]=SeedToWorm(worms[m],v1);
if(cAlpha[i][j][l]!=0)
{ iTmp++;
break;
}
}
}
}
}
return iTmp;
}
/******************* Generation of dead anthrax-like particles **************/
int iGenerateDeadAnthrax(int i_max, int j_max, int l_max, real radius_worm,
real length_worm, int iWormsNumber, cylinder * worms,
char *** cAlpha)
{ int i,j,l,m,iTmp=0;
real R=(real)i_max/2.,R2=(R-radius_worm)*(R-radius_worm);
real r0,r1,r2,theta1,phi1;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
cylinder cl0;
for(i=0;i<i_max;i++)
for(j=0;j<j_max;j++)
for(l=0;l<l_max;l++)
cAlpha[i][j][l]=0;
l=0; m=0;
while(m<iWormsNumber)
{ cl0.r=-1.;
while(cl0.r<0.)
{ r1=R*(real)dda_rand()/(real)DDA_RAND_MAX;
phi1=2.*PI*(real)dda_rand()/(real)DDA_RAND_MAX;
r0=(2.*(real)dda_rand()/(real)DDA_RAND_MAX-1.);
theta1=acos(r0);
r2=sin(theta1);
cl0.l=length_worm;
cl0.n=vrand();
cl0.b.x=r1*r2*cos(phi1);
cl0.b.y=r1*r2*sin(phi1);
cl0.b.z=r1*r0;
cl0.e=cl0.b+cl0.l*cl0.n;
// is end point of cylinder in the initial matrix?
if(cl0.e*cl0.e<=R2)
cl0.r=radius_worm;
}
for(j=0;j<m;j++) // begin of checking new worm for
{ l=CrossTwoWorms(cl0,worms[j]);
if(l==1)
break;
}
if(l==0)
{ worms[m]=cl0;
m++;
}
}
R2=R*R;
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)+(v1.y*v1.y)+(v1.z*v1.z)<=R2)
for(m=0;m<iWormsNumber;m++)
{ cAlpha[i][j][l]=SeedToWorm(worms[m],v1);
if(cAlpha[i][j][l]!=0)
{ iTmp++;
break;
}
}
}
}
}
return iTmp;
}
/***************************** Cross of two worms ***************************/
int CrossTwoWorms(cylinder cl0, cylinder cl1)
{ int i0,i1;
real a11,a12,a21,a22,b1,b2,r0,r1,r2,d,R2;
vector v0,v1,vNearPoint;
v0=cl0.n^cl1.n;
r0=abs(v0);
if(r0<=1.e-20) // cylinders are parallel
{ return 1;
}
v1=cl1.b-cl0.b;
d=fabs((v1*v0)/r0); // distance between two infinite cylinders
r2=(cl0.r+cl1.r); R2=r2*r2;
if(d>r2) // cylinders are not intersecting never
return 0;
// DEFINITION OF THE MOST NEAREST POINTS
// coefficients of system linear algebraic equations
b1=v1*cl0.n; // a11*r0+a12*r1=b1;
b2=v1*cl1.n; // a21*r0+a22*r1=b2;
a11=1.; a12=cl1.n*cl0.n; a21=-a12; a22=-a11;
r2=a11*a22-a12*a21;
r0=(b1*a22-b2*a12)/r2; // parameter t in eq. r=r0+n*t
r1=(b2*a11-b1*a21)/r2; // for first and second worms
if(r0>=0.&&r0<=cl0.l&&r1>=0.&&r1<=cl1.l)
return 1; // cylinders are intersecting
if(r0>=0.&&r0<=cl0.l)
{ vNearPoint=cl0.b+cl0.n*r0;
i0=1;
}
else
i0=0;
if(r1>=0.&&r1<=cl1.l)
{ vNearPoint=cl1.b+cl1.n*r1;
i1=1;
}
else
i1=0;
if(PointToWorm(cl0,cl1.b,cl1.r)==1)
return 1; // cylinders are intersecting
if(PointToWorm(cl0,cl1.e,cl1.r)==1)
return 1; // cylinders are intersecting
if(PointToWorm(cl1,cl0.b,cl0.r)==1)
return 1; // cylinders are intersecting
if(PointToWorm(cl1,cl0.e,cl0.r)==1)
return 1; // cylinders are intersecting
if(i0==1&&PointToWorm(cl1,vNearPoint,cl0.r)==1)
return 1; // cylinders are intersecting
if(i1==1&&PointToWorm(cl0,vNearPoint,cl1.r)==1)
return 1; // cylinders are intersecting
return 0; // cylinders are not intersecting
}
/**************************** Generation of worm ****************************/
cylinder worm(real r1, real theta1, real phi1, real r2, real theta2, real phi2,
real length, real radius, real R2)
{ real c_theta1=cos(theta1),s_theta1=sin(theta1),c_phi1=cos(phi1),s_phi1=sin(phi1);
vector begin={r1,phi1,theta1},end={r2,phi2,theta2},direction=end-begin,v0;
cylinder clTmp;
// translation start point of cylinder
// from spherical to Cartesian coordinates
begin.x=r1*s_theta1*c_phi1;
begin.y=r1*s_theta1*s_phi1;
begin.z=r1*c_theta1;
// is begin point of cylinder in the initial matrix?
if(begin*begin>R2)
{ clTmp.r=-1.;
return clTmp;
}
// translation vector direction from spherical to Cartesian coordinates
v0.x=s_theta1*c_phi1*direction.x-s_phi1*direction.y+c_theta1*c_phi1*direction.z;
v0.y=s_theta1*s_phi1*direction.x+c_phi1*direction.y+c_theta1*s_phi1*direction.z;
v0.z=c_theta1*direction.x-s_theta1*direction.z;
direction=1./abs(v0)*v0;
// determination end point of cylinder
end=begin+length*direction;
// is end point of cylinder in the initial matrix?
if(end*end>R2)
{ clTmp.r=-1.;
return clTmp;
}
clTmp.r=radius;
clTmp.l=length;
clTmp.b=begin;
clTmp.e=end;
clTmp.n=direction;
return clTmp;
}
/********************** Distance between seed and worm **********************/
char SeedToWorm(cylinder clWorm, vector vPoint)
{ real t=(vPoint-clWorm.b)*clWorm.n;
vector v0;
if(t>=0.&&t<=clWorm.l)
{ v0=(clWorm.b-vPoint)+clWorm.n*t;
if((v0*v0)<=(clWorm.r*clWorm.r))
return 1;
else
return 0;
}
if(t>(-clWorm.r)&&t<0.)
{ v0=clWorm.b-vPoint;
if((v0*v0)<=(clWorm.r*clWorm.r))
return 1;
else
return 0;
}
if(t>clWorm.l&&t<(clWorm.l+clWorm.r))
{ v0=clWorm.e-vPoint;
if((v0*v0)<=(clWorm.r*clWorm.r))
return 1;
else
return 0;
}
return 0;
}
/********************* Distance between point and worm **********************/
int PointToWorm(cylinder clWorm, vector vPoint, real radius)
{ real t=(vPoint-clWorm.b)*clWorm.n,max_d=clWorm.r+radius;
real d=abs((clWorm.b-vPoint)+clWorm.n*t);
if(d>max_d)
return 0; // worms are not intersecting
if(t>=0.&&t<=clWorm.l)
return 1; // worms are intersecting
else
{ if(t<0)
{ d=abs(clWorm.b-vPoint);
if(d>max_d)
return 0; // worms are not intersecting
else
return 1; // worms are intersecting
}
else
{ d=abs(clWorm.e-vPoint);
if(d>max_d)
return 0; // worms are not intersecting
else
return 1; // worms are intersecting
}
}
}
/************************* Generation of ellipsoid **************************/
int iGenerateEllipsoid(int i_max, int j_max, int l_max, real b_a, real c_a,
char *** cAlpha)
{ int i,j,l;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
real a,b,c; // axes of the ellipsoid
int iTmp=0;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the ellipsoid
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Ellipsoid does not be located in the space! ");
printf("\n Please augment the size of space or press the ellipsoid! ");
fflush(stdout);
return -1;
}
a=a/2.; b=b/2.; c=c/2.; // semi-axes of the ellipsoid
a=a*a; b=b*b; c=c*c; // semi-axes^2 of the ellipsoid
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c<=1.)
{ iTmp++;
cAlpha[i][j][l]=1;
}
else
cAlpha[i][j][l]=0;
}
}
}
return iTmp;
}
/**************************** Generate bisphere *****************************/
int iGenerateBisphere(int i_max, int j_max, int l_max, real R1_R2, char *** cAlpha)
{ int i,j,l;
real R1,R2,R1_2,R2_2,d1,d2;
vector vCenter1,vCenter2,v0,v1,v2;
int iTmp=0;
if(R1_R2>1.)
{ R1=(real)j_max/2.;
R2=R1/R1_R2;
vCenter1.x=(real)i_max/4.-.5;
vCenter2.x=(R1+R2)+vCenter1.x;
}
else
{ R2=(real)j_max/2.;
R1=R2*R1_R2;
vCenter2.x=(real)i_max*3./4.-.5;
vCenter1.x=vCenter2.x-(R1+R2);
}
vCenter1.y=vCenter2.y=(real)j_max/2.-.5;
vCenter1.z=vCenter2.z=(real)l_max/2.-.5;
R1_2=R1*R1; R2_2=R2*R2;
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l;
v1=v0-vCenter1; d1=(v1.x*v1.x)+(v1.y*v1.y)+(v1.z*v1.z);
v2=v0-vCenter2; d2=(v2.x*v2.x)+(v2.y*v2.y)+(v2.z*v2.z);
if(d1>R1_2&&d2>R2_2)
cAlpha[i][j][l]=0;
else
{ iTmp++;
if(d1<=R1_2)
cAlpha[i][j][l]=1;
if(d2<=R2_2)
cAlpha[i][j][l]=2;
}
}
}
}
return iTmp;
}
/************************* Generate parallelepiped **************************/
int iGenerateParallelepiped(int i_max, int j_max, int l_max, real b_a, real c_a,
char *** cAlpha)
{ int i,j,l;
real a,b,c; // axes of the parallelepiped
int iTmp=0;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the parallelepiped
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Parallelepiped does not be located in the space! ");
printf("\n Please augment the size of space or press the parallelepiped! ");
fflush(stdout);
return -1;
}
for(i=0;i<i_max;i++)
for(j=0;j<j_max;j++)
for(l=0;l<l_max;l++)
if((a-(real)i)>=0.001&&(b-(real)j)>=0.001&&(c-(real)l)>=0.001)
{ iTmp++;
cAlpha[i][j][l]=1;
}
else
cAlpha[i][j][l]=0;
return iTmp;
}
/************** Generate random particle in ellipsoidal matrix **************/
int iGenerateRandomEllipsoid(int i_max, int j_max, int l_max, real b_a, real c_a,
int iSorts, int * iSeeds, char *** cAlpha)
{ int i,j,l,m,iFlag,iiNoSeeds,iNoSeeds=0,iTmp=0;
real a,b,c,dist,dist_min;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
vector * vSeeds;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the ellipsoid
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Ellipsoid does not be located in the space! ");
printf("\n Please augment the size of space or press the ellipsoid! ");
fflush(stdout);
return -1;
}
for(m=0;m<iSorts;m++)
iNoSeeds+=iSeeds[m];
vSeeds=(vector *)malloc(iNoSeeds*sizeof(vector));
if(vSeeds==NULL)
{ printf("\n No enough memory for array vSeeds! ");
return 2;
}
a=a/2.; b=b/2.; c=c/2.; // semi-axes of the ellipsoid
a=a*a; b=b*b; c=c*c; // semi-axes^2 of the ellipsoid
// Set the seeds to a random places in matrix
for(m=0;m<iNoSeeds;m++)
{ do
{ iFlag=0;
v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
for(i=0;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
v1=v0-vCenter;
}
while(((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c>1.)&&iFlag==1);
vSeeds[m]=v0;
}
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c<=1.)
{ iFlag=0;
dist_min=sqrt((real)(i_max*i_max+j_max*j_max+l_max*l_max));
for(m=0;m<iNoSeeds;m++)
{ dist=abs(v0-vSeeds[m]);
if(dist<dist_min)
{ iFlag=m; dist_min=dist;
}
}
iiNoSeeds=iSeeds[0];
if(iFlag<iiNoSeeds)
{ cAlpha[i][j][l]=1; iTmp++;
}
for(m=1;m<iSorts;m++)
{ if(iFlag>=iiNoSeeds&&iFlag<(iiNoSeeds+iSeeds[m]))
{ cAlpha[i][j][l]=(m+1); break;
}
iiNoSeeds+=iSeeds[m];
}
}
else
cAlpha[i][j][l]=0; // free space
}
}
}
free(vSeeds);
return iTmp;
}
int iGenerateRandomParallelepiped(int i_max, int j_max, int l_max, real b_a,
real c_a, int iSorts, int * iSeeds,
char *** cAlpha)
{ int i,j,l,m,iFlag,iiNoSeeds,iNoSeeds=0,iTmp=0;
real a,b,c,dist,dist_min;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0;
vector * vSeeds;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the parallelepiped
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Parallelepiped does not be located in the space! ");
printf("\n Please augment the size of space or press the parallelepiped! ");
fflush(stdout);
return -1;
}
for(m=0;m<iSorts;m++)
iNoSeeds+=iSeeds[m];
vSeeds=(vector *)malloc(iNoSeeds*sizeof(vector));
if(vSeeds==NULL)
{ printf("\n No enough memory for array vSeeds! ");
return 2;
}
// Set the seeds to a random places in matrix
for(m=0;m<iNoSeeds;m++)
{ do
{ iFlag=0;
v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
for(i=0;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
}
while(iFlag==1);
vSeeds[m]=v0;
}
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l;
iFlag=0;
dist_min=sqrt((real)(i_max*i_max+j_max*j_max+l_max*l_max));
for(m=0;m<iNoSeeds;m++)
{ dist=abs(v0-vSeeds[m]);
if(dist<dist_min)
{ iFlag=m; dist_min=dist;
}
}
iiNoSeeds=iSeeds[0];
if(iFlag<iiNoSeeds)
{ cAlpha[i][j][l]=1; iTmp++;
}
for(m=1;m<iSorts;m++)
{ if(iFlag>=iiNoSeeds&&iFlag<(iiNoSeeds+iSeeds[m]))
{ cAlpha[i][j][l]=(m+1); break;
}
iiNoSeeds+=iSeeds[m];
}
}
}
}
free(vSeeds);
return iTmp;
}
int iGenerateNibbleEllipsoid(int i_max, int j_max, int l_max, real b_a, real c_a,
int iSorts, int * iSeeds, int iBites, real rDepth,
int * iListMV, char *** cAlpha)
{ int i,j,l,m,iFlag,iiNoSeeds,iNoSeeds=0,iTmp=0;
real a,b,c,a1,b1,c1,dist,dist_min,v1x2,v1y2,v1z2;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
vector * vSeeds;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the ellipsoid
// define axes of the small ellipsoid
a1=(1.-rDepth)*a; b1=(1.-rDepth)*b; c1=(1.-rDepth)*c;
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Ellipsoid does not be located in the space! ");
printf("\n Please augment the size of space or press the ellipsoid! ");
fflush(stdout);
return -1;
}
for(m=0;m<iSorts;m++)
iNoSeeds+=iSeeds[m];
vSeeds=(vector *)malloc((iNoSeeds+iBites)*sizeof(vector));
if(vSeeds==NULL)
{ printf("\n No enough memory for array vSeeds! ");
return 2;
}
a=a/2.; b=b/2.; c=c/2.; // semi-axes of the ellipsoid
a=a*a; b=b*b; c=c*c; // semi-axes^2 of the ellipsoid
a1=a1/2.; b1=b1/2.; c1=c1/2.; // semi-axes of the small ellipsoid
a1=a1*a1; b1=b1*b1; c1=c1*c1; // semi-axes^2 of the small ellipsoid
// Set the seeds to a random places in matrix
for(m=0;m<iNoSeeds;m++)
{ do
{ iFlag=0;
v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
for(i=0;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
v1=v0-vCenter;
}
while(((v1.x*v1.x)/a1+(v1.y*v1.y)/b1+(v1.z*v1.z)/c1>1.)&&iFlag==1);
vSeeds[m]=v0;
}
for(m=iNoSeeds;m<(iNoSeeds+iBites);m++)
{ do
{ iFlag=0;
v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
v1=v0-vCenter; v1x2=v1.x*v1.x; v1y2=v1.y*v1.y; v1z2=v1.z*v1.z;
if((v1x2/a+v1y2/b+v1z2/c)<=1.&&(v1x2/a1+v1y2/b1+v1z2/c1)>1.)
{ for(i=iNoSeeds;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
}
else
iFlag=1;
}
while(iFlag==1);
vSeeds[m]=v0;
}
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c<=1.)
{ iFlag=0;
dist_min=sqrt((real)(i_max*i_max+j_max*j_max+l_max*l_max));
for(m=0;m<(iNoSeeds+iBites);m++)
{ dist=abs(v0-vSeeds[m]);
if(dist<dist_min)
{ iFlag=m; dist_min=dist;
}
}
if(iFlag>=iNoSeeds&&iFlag<(iNoSeeds+iBites))
cAlpha[i][j][l]=0;
else
{ iiNoSeeds=iSeeds[0];
if(iFlag<iiNoSeeds)
{ cAlpha[i][j][l]=1;
}
else
{ for(m=1;m<iSorts;m++)
{ if(iFlag>=iiNoSeeds&&iFlag<(iiNoSeeds+iSeeds[m]))
{ cAlpha[i][j][l]=(m+1); break;
}
iiNoSeeds+=iSeeds[m];
}
}
}
}
else
cAlpha[i][j][l]=0; // free space
m=(int)cAlpha[i][j][l];
if(iListMV[m]!=0)
{ iTmp++;
}
}
}
}
free(vSeeds);
return iTmp;
}
/******************* Generate random hierarchical particles *****************/
int iGenerateHierarchicalEllipsoid(int iHierarchicalLevels, int i_max, int j_max, int l_max,
real b_a, real c_a, int iSorts, int * iSeeds,
char *** cAlpha)
{ int i,j,l,m,iFlag,iiNoSeeds,iNoSeeds=0,iTmp=0,iLevelsCounter=1,i0;
real a,b,c,dist,dist_min;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
vector * vSeeds;
a=(real)i_max; b=a*b_a; c=a*c_a; // define axes of the ellipsoid
if(b>(real)j_max||c>(real)l_max)
{ printf("\n Ellipsoid does not be located in the space! ");
printf("\n Please augment the size of space or press the ellipsoid! ");
fflush(stdout);
return -1;
}
for(m=0;m<iSorts;m++)
iNoSeeds+=iSeeds[m];
vSeeds=(vector *)malloc(iNoSeeds*sizeof(vector));
if(vSeeds==NULL)
{ printf("\n No enough memory for array vSeeds! ");
return 2;
}
a=a/2.; b=b/2.; c=c/2.; // semi-axes of the ellipsoid
a=a*a; b=b*b; c=c*c; // semi-axes^2 of the ellipsoid
// Set the seeds to a random places in matrix
for(m=0;m<iNoSeeds;m++)
{ do
{ iFlag=0;
v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
for(i=0;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
v1=v0-vCenter;
}
while(((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c>1.)&&iFlag==1);
vSeeds[m]=v0;
}
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x)/a+(v1.y*v1.y)/b+(v1.z*v1.z)/c<=1.)
{ iFlag=0;
dist_min=sqrt((real)(i_max*i_max+j_max*j_max+l_max*l_max));
for(m=0;m<iNoSeeds;m++)
{ dist=abs(v0-vSeeds[m]);
if(dist<dist_min)
{ iFlag=m; dist_min=dist;
}
}
iiNoSeeds=iSeeds[0];
if(iFlag<iiNoSeeds)
{ cAlpha[i][j][l]=1; iTmp++;
}
for(m=1;m<iSorts;m++)
{ if(iFlag>=iiNoSeeds&&iFlag<(iiNoSeeds+iSeeds[m]))
{ cAlpha[i][j][l]=(m+1); break;
}
iiNoSeeds+=iSeeds[m];
}
}
else
cAlpha[i][j][l]=0; // free space
}
}
}
if(iLevelsCounter<iHierarchicalLevels)
{ iTmp=0;
for(m=0;m<iNoSeeds;m++)
{ do
{ iFlag=0;
do
{ v0.x=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)i_max-1.));
v0.y=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)j_max-1.));
v0.z=rounding(((real)dda_rand()/(real)DDA_RAND_MAX)*((real)l_max-1.));
i0=cAlpha[(int)v0.x][(int)v0.y][(int)v0.z];
}
while(i0!=1);
for(i=0;i<m;i++)
if(abs(vSeeds[i]-v0)<ZERO)
{ iFlag=1;
break;
}
}
while(iFlag==1);
vSeeds[m]=v0;
}
for(i=0;i<i_max;i++)
for(j=0;j<j_max;j++)
for(l=0;l<l_max;l++)
if((int)cAlpha[i][j][l]==1)
{ v0.x=(real)i; v0.y=(real)j; v0.z=(real)l;
iFlag=0;
dist_min=sqrt((real)(i_max*i_max+j_max*j_max+l_max*l_max));
for(m=0;m<iNoSeeds;m++)
{ dist=abs(v0-vSeeds[m]);
if(dist<dist_min)
{ iFlag=m; dist_min=dist;
}
}
iiNoSeeds=iSeeds[0];
if(iFlag<iiNoSeeds)
{ cAlpha[i][j][l]=1; iTmp++;
}
for(m=1;m<iSorts;m++)
{ if(iFlag>=iiNoSeeds&&iFlag<(iiNoSeeds+iSeeds[m]))
{ cAlpha[i][j][l]=(m+1); break;
}
iiNoSeeds+=iSeeds[m];
}
}
iLevelsCounter++;
}
free(vSeeds);
return iTmp;
}
/****** Generate sphere which do not fill all initial spherical volume ******/
int iGenerateSphereSpec(int i_max, int j_max, int l_max, real Radius, real rho,
char *** cAlpha)
{ int i,j,l;
vector vCenter={(real)((real)i_max/2.-.5),(real)((real)j_max/2.-.5),(real)((real)l_max/2.-.5)},v0,v1;
real radius,radius2;
int iTmp=0;
radius=pow((real)rho,(real)(1./3.))*Radius; radius2=radius*radius;
for(i=0;i<i_max;i++)
{ v0.x=(real)i;
for(j=0;j<j_max;j++)
{ v0.y=(real)j;
for(l=0;l<l_max;l++)
{ v0.z=(real)l; v1=v0-vCenter;
if((v1.x*v1.x+v1.y*v1.y+v1.z*v1.z)<=radius2)
{ iTmp++;
cAlpha[i][j][l]=1;
}
else
cAlpha[i][j][l]=0;
}
}
}
return iTmp;
}
/****************************************************************************/
/****************************************************************************/
/****************************************************************************/
void Particle_Boundary(int iNoD, int i_max_ini, int j_max_ini, int l_max_ini,
char *** cAlpha, cplx * cListMaterials, int * X_min,
int * Y_min, int * Z_min, int * X_max, int * Y_max,
int * Z_max)