From 59caa73d77a07b9b913c4856d851007cf5eaf4d9 Mon Sep 17 00:00:00 2001 From: kavyansh18 Date: Sat, 5 Sep 2026 23:58:33 +0530 Subject: [PATCH] docs: replace Shader Playground links --- docs/SPIRV-Cookbook.rst | 48 ++++++++++++++++++++--------------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/docs/SPIRV-Cookbook.rst b/docs/SPIRV-Cookbook.rst index 42346e3b47..0fbfe4b773 100644 --- a/docs/SPIRV-Cookbook.rst +++ b/docs/SPIRV-Cookbook.rst @@ -42,8 +42,8 @@ examples will not work with Glslang. All of the examples are available in the DXC repository, at https://github.com/Microsoft/DirectXShaderCompiler/tree/main/tools/clang/test/CodeGenSPIRV/legal-examples -. To open a link to Tim Jones' Shader Playground for an example, you can -follow the url in the comments of each example. +. To open an interactive session on Compiler Explorer for an example, you +can follow the url in the comments of each example. Examples for structured buffers =============================== @@ -54,7 +54,7 @@ Desired code .. code-block:: hlsl // 0-copy-sbuf-ok.hlsl - // http://shader-playground.timjones.io/e6af2bdce0c61ed07d3a826aa8a95d45 + // https://godbolt.org/z/PEfooc9Kx struct S { float4 f; @@ -93,7 +93,7 @@ Initialization of a static .. code-block:: hlsl // 1-copy-global-static-ok.hlsl - // http://shader-playground.timjones.io/815543dc91a4e6855a8d0c6a345d4a5a + // https://godbolt.org/z/jTGE8Tnzn struct S { float4 f; @@ -122,7 +122,7 @@ This example can be legalized because the compiler is able to see that .. code-block:: hlsl // 2-write-global-static-ok.hlsl - // http://shader-playground.timjones.io/1c65c467e395383945d219a60edbe10c + // https://godbolt.org/z/hPbzf1v76 struct S { float4 f; @@ -150,7 +150,7 @@ Copy to function scope .. code-block:: hlsl // 3-copy-local-struct-ok.hlsl - // http://shader-playground.timjones.io/77dd20774e4943044c2f1b630c539f07 + // https://godbolt.org/z/G4neKP8ce struct S { float4 f; @@ -186,7 +186,7 @@ The following is a move complicated example. .. code-block:: hlsl // 4-copy-local-nested-struct-ok.hlsl - // http://shader-playground.timjones.io/14f59ff2a28c0a0180daf6ce4393cf6b + // https://godbolt.org/z/z7vvbhzrY struct S { float4 f; @@ -223,7 +223,7 @@ Function parameters .. code-block:: hlsl // 5-func-param-sbuf-ok.hlsl - // http://shader-playground.timjones.io/aeb06f527c5390d82d63bdb4eafc9ae7 + // https://godbolt.org/z/WGs5b95nr struct S { float4 f; @@ -256,7 +256,7 @@ same way that arrays work in C/C++. .. code-block:: hlsl // 6-func-param-rwsbuf-ok.hlsl - // http://shader-playground.timjones.io/f4e0194ce78118c0a709d85080ccea93 + // https://godbolt.org/z/f6ae1fKqq struct S { float4 f; @@ -290,7 +290,7 @@ to the global resource. .. code-block:: hlsl // 7-func-ret-tmp-var-ok.hlsl - // http://shader-playground.timjones.io/d6b706423f02dad58fbb01841282c6a1 + // https://godbolt.org/z/YdozvhqrE struct S { float4 f; @@ -316,7 +316,7 @@ to the global resource. .. code-block:: hlsl // 8-func-ret-direct-ok.hlsl - // http://shader-playground.timjones.io/6edbbc1aa6c6b6533c5a728135f87fb9 + // https://godbolt.org/z/cn94xccbP struct S { float4 f; @@ -360,7 +360,7 @@ resource is actually being accessed. .. code-block:: hlsl // 9-if-stmt-select-fail.hlsl - // http://shader-playground.timjones.io/2896e95627fd8a6689ca96c81a5c7c68 + // https://godbolt.org/z/anbjo5WoW struct S { float4 f; @@ -403,7 +403,7 @@ code into the following: .. code-block:: hlsl // 10-if-stmt-select-ok.hlsl - // http://shader-playground.timjones.io/5063d8a0a7ad1f9d0839cd34a6d94dd2 + // https://godbolt.org/z/WcsP3jfb3 struct S { float4 f; @@ -450,7 +450,7 @@ and knows that is always false. .. code-block:: hlsl // 11-if-stmt-const-ok.hlsl - // http://shader-playground.timjones.io/7ef5b89b3ec3d56c22e1bca45b40516a + // https://godbolt.org/z/oG69bG87n struct S { float4 f; @@ -511,7 +511,7 @@ constant, then the compiler will be able to propagate the copies. .. code-block:: hlsl // 12-switch-stmt-select-fail.hlsl - // http://shader-playground.timjones.io/b079f878daeba5d77842725b90a476ca + // https://godbolt.org/z/Y3KjTdGEa struct S { float4 f; @@ -551,7 +551,7 @@ does not know the value of ``i`` at compile time. .. code-block:: hlsl // 13-switch-stmt-const-ok.hlsl - // http://shader-playground.timjones.io/a46dd1f1a84eba38c047439741ec08ab + // https://godbolt.org/z/4GGn6cY4K struct S { float4 f; @@ -598,7 +598,7 @@ iteration of the loop. Consider this example. .. code-block:: hlsl // 14-loop-var-fail.hlsl - // http://shader-playground.timjones.io/8df364770e3f425e6321e71f817bcd1a + // https://godbolt.org/z/KexMWYKbY struct S { float4 f; @@ -641,7 +641,7 @@ attribute. The following example can be legalized by the compiler: .. code-block:: hlsl // 15-loop-var-unroll-ok.hlsl - // http://shader-playground.timjones.io/3d0f6f830fc4a5102714e19c748e81c7 + // https://godbolt.org/z/fMvjWa15T struct S { float4 f; @@ -691,7 +691,7 @@ because the number of iterations cannot be known at compile time. .. code-block:: hlsl // 16-loop-var-range-fail.hlsl - // http://shader-playground.timjones.io/376f5f985c3ceceea004ab58edb336f2 + // https://godbolt.org/z/vdrqz3qv7 struct S { float4 f; @@ -776,7 +776,7 @@ integral type. .. code-block:: hlsl // 17-loop-var-float-fail.hlsl - // http://shader-playground.timjones.io/d5d2598699378688684a4a074553dddf + // https://godbolt.org/z/GvdTn98c9 struct S { float4 f; @@ -819,7 +819,7 @@ Multiple calls to a function .. code-block:: hlsl // 18-multi-func-call-ok.hlsl - // http://shader-playground.timjones.io/e7b3ac1262a291c92902fd3f1fd3343c + // https://godbolt.org/z/hz7hbdG97 struct S { float4 f; @@ -858,7 +858,7 @@ returns. .. code-block:: hlsl // 19-multi-func-ret-fail.hlsl - // http://shader-playground.timjones.io/922facb688a5ba09b153d64cf1fc4557 + // https://godbolt.org/z/qPbEs36Ge struct S { float4 f; @@ -891,7 +891,7 @@ determine which path will be taken, then it can be legalized. .. code-block:: hlsl // 20-multi-func-ret-const-ok.hlsl - // http://shader-playground.timjones.io/84b093c7cf9e3932c5f0d9691533bafe + // https://godbolt.org/z/rhGP39brc struct S { float4 f; @@ -930,7 +930,7 @@ source code. .. code-block:: hlsl // 21-combined-ok.hlsl - // http://shader-playground.timjones.io/9f00d2d359da0731cdf8d0b68520e2c4 + // https://godbolt.org/z/nGT3sYhse struct S { float4 f;