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Copy pathDirect3DVideoEncoder.vcxproj
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59 lines (59 loc) · 2.8 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A70E9E06-744F-47D1-96D4-F18F035E7D88}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Direct3DVideoEncoder</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>Direct3DVideoEncoder</TargetName>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)build\intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<LanguageStandard>stdcpp17</LanguageStandard>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;DIRECT3D_VIDEO_ENCODER_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>d3d11.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Direct3DVideoEncoder.cpp" />
<ClCompile Include="D3D11\CaptureSession.cpp" />
<ClCompile Include="D3D11\Nvidia\NvencSession.cpp" />
<ClCompile Include="D3D11\EncoderSessionFactory.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common\nvEncodeAPI.h" />
<ClInclude Include="D3D11\Nvidia\NvencSession.h" />
<ClInclude Include="D3D11\EncoderSession.h" />
<ClInclude Include="D3D11\EncoderSessionFactory.h" />
<ClInclude Include="D3D11\Amd\AmdEncoder.h" />
<ClInclude Include="D3D11\Intel\IntelEncoder.h" />
<ClInclude Include="Common\NotImplementedException.h" />
<ClInclude Include="Common\CaptureSession.h" />
<ClInclude Include="D3D11\CaptureSessionFactory.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>