Skip to content

Cell mesh #15

Description

@Victorma

The way cells create their mesh causes unity having to serialize them inside each map and repeated thousand of times. For example, for a 10 by 10 map with 10 height there'll be 100 meshes. Instead of that, there could be only one.
This could be solved using shared meshes generated runtime or using prefabs.

Metadata

Metadata

Assignees

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions