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README.md

Tools — asset creation & pipeline

These are editors/utilities and free engine add-ons, not asset packs. Tool license ≠ license of art you create with them.

Choosing between near-duplicates

Several pairs and clusters below do the same job. What separates them:

If you want Take Over Because
A retro SFX in ten seconds jsfxr sfxr, bfxr Browser, nothing to install, and the permalink encodes the full parameter set so a sound is reproducible from a URL in a design doc
Control over the synthesis chiptone jsfxr Deepest editor of the four, still browser-based and CC0
The original desktop tool sfxr bfxr Reference implementation; bfxr adds mixing and more waveforms if you need them
A pixel editor under active development pixelorama libresprite Godot-based, still shipping releases
Aseprite muscle memory libresprite pixelorama Fork of Aseprite from before it went proprietary, so the UX matches; development is slower
A mature tilemap editor tiled ldtk Ortho, isometric and hex; the widest engine loader support. Note the editor is GPL, libtiled is BSD-2-Clause
Modern level-design UX ldtk tiled MIT throughout, auto-layers and entity definitions, no GPL question at all
An audio editor without telemetry history tenacity audacity Community fork made over exactly that objection
The mainstream audio editor audacity tenacity Larger plugin and tutorial ecosystem
Photogrammetry with a GUI meshroom colmap Node graph you can watch; needs CUDA for the dense stage
Photogrammetry you can script colmap meshroom The SfM reference, CLI-first, more control at every step
Interactive retopology instant-meshes quadriflow You paint the orientation field and watch the quads follow
Batch retopology quadriflow instant-meshes Runs unattended, which is what you want in a pipeline step

Not interchangeable despite the names: proton-scatter is 3D scattering along curves and surfaces, scatter2d is 2D. The four colourblindness tools each cover a different stage: color-oracle simulates full-screen on desktop, sim-daltonism is a live lens on macOS and iOS, daltonlens implements the more accurate models for analysis, and ubisoft-chroma is built to run over captured game footage.

Editors & creation

ID Name License Status
blender Blender GPL-2.0-or-later active
blockbench Blockbench GPL-3.0 active
ldtk LDtk MIT active
tiled Tiled Map Editor GPL-2.0-or-later active
pixelorama Pixelorama MIT active
material-maker Material Maker MIT active
gaea Gaea Community Edition custom needs-review
accurig AccuRig (Reallusion) custom needs-review
krita Krita GPL-3.0 active
inkscape Inkscape GPL-3.0-or-later active
tenacity Tenacity GPL-2.0-or-later active
jsfxr jsfxr Unlicense active
chiptone ChipTone CC0 active
gimp GIMP GPL-3.0-or-later active
libresprite LibreSprite GPL-2.0 active
goxel Goxel GPL-3.0-or-later active
materialize Materialize GPL-3.0 active
lmms LMMS GPL-2.0-or-later active
bfxr Bfxr MIT active
sfxr sfxr MIT active
audacity Audacity GPL-3.0 active
blender-cell-fracture Cell Fracture (Blender extension) GPL-3.0-or-later active
godot-engine Godot Engine MIT active
trenchbroom TrenchBroom GPL-3.0-or-later active
ogmo-editor Ogmo Editor 3 MIT active
beepbox BeepBox MIT active
bosca-ceoil-blue Bosca Ceoil Blue MIT active
furnace Furnace GPL-2.0-or-later active
openmpt OpenMPT BSD-3-Clause active
synfig Synfig Studio GPL-3.0 active
opentoonz OpenToonz BSD-3-Clause active
pencil2d Pencil2D GPL-2.0-only active

Pipeline & compression

ID Name License Status
gltf-transform glTF Transform MIT active
basis-universal Basis Universal Apache-2.0 active
ktx-software KTX-Software Apache-2.0 active
meshoptimizer meshoptimizer MIT active
google-draco Google Draco Apache-2.0 active
assimp assimp BSD-3-Clause active
free-tex-packer Free Tex Packer MIT active
osm2world OSM2World MIT active
instant-meshes Instant Meshes BSD-3-Clause active
quadriflow QuadriFlow BSD-3-Clause active
meshroom Meshroom MPL-2.0 active
colmap COLMAP BSD-3-Clause active
meshlab MeshLab GPL-3.0 active
cloudcompare CloudCompare GPL-2.0-or-later active
xnormal xNormal custom needs-review

Audio middleware

ID Name License Status
fmod-studio FMOD Studio custom active
wwise Wwise Indie custom needs-review

Accessibility & localization

ID Name License Status
ubisoft-chroma Ubisoft Chroma Apache-2.0 active
sim-daltonism Sim Daltonism Apache-2.0 active
daltonlens DaltonLens BSD-2-Clause active
color-oracle Color Oracle MIT active
polyglot-gamedev Polyglot Gamedev CC0 active

Speech / TTS (local)

ID Name License Status
kokoro-82m Kokoro-82M Apache-2.0 active
sherpa-onnx sherpa-onnx Apache-2.0 active
melotts MeloTTS MIT active
piper-plus Piper Plus MIT active
espeak-ng eSpeak NG GPL-3.0-or-later active

Godot 4 add-ons

For an add-on, the licence is rarely the question. Whether it still builds against your engine version is. Maintenance was read from each repository on 2026-09-23.

Job Take Godot Latest release Last commit
Enemy and NPC logic, trees only beehave 4.x v2.9.3, 2026-08 2026-09
Trees plus state machines, with a debugger limboai 4.x, GDExtension v1.8.1, 2026-08 2026-09
Cameras: follow, blend, shake phantom-camera 4.x v0.11.0.3, 2026-07 2026-09
Large terrain from heightmaps terrain3d 4.x, GDExtension v1.0.2, 2026-05 2026-09
Dialogue and timelines dialogic 4.5 or newer 2.0 alpha 20, 2026-07 2026-08
Input remapping and profiles godot-guide 4.x v0.14.0, 2026-07 (pre-1.0) 2026-08
Device detection and prompts, small godot-input-helper 4.x v4.7.0, 2025-06 2025-06
3D props and foliage proton-scatter 4.x 4.0, 2023-10 2026-07
2D props and foliage scatter2d 4.x v1.4.1, 2026-01 2026-01
Textured 2D terrain edges smartshape2d 4.x 3.3.2, 2026-08 2026-08
Mod support godot-mod-loader 4.x on 4.x-dev v7.0.1, 2025-06 2026-08
Steamworks godotsteam 4.x v4.22.1, 2026-09 moved to Codeberg
Creature mesh-deform animation creature-2d-runtimes 3 only none 2020-06
Fracture a mesh into debris, inside Godot voronoishatter 4.4+ (inferred) v0.3, 2026-06 (pre-1.0) 2026-06
Swap in pieces pre-broken in Blender godot-destruction-plugin 4.x v7.2, 2024-06 2024-06
Voxel destruction for MagicaVoxel models godot-voxel-destruction 4.1+ v1.2.0, 2026-08 2026-09

Read the bold cells before depending on one:

  • Dialogic 2 is still alpha and needs Godot 4.5. Plan for breaking changes.
  • ProtonScatter's last release is from 2023, but main is maintained. Install from the branch, not the release.
  • Input Helper has had no commit in fifteen months. It is small enough that this may simply mean finished, but check it against your engine version.
  • GodotSteam archived its GitHub repository and moved to Codeberg; the project itself is active.
  • Creature 2D Runtimes is a Godot 3 runtime last touched in 2020. It is in this list for completeness, not because it runs in Godot 4.
  • Godot Destruction Plugin has had no commit since its 2024 release, and its README says it is "only tested in very small scenes".

Debris and rubble: the catalog has no pack of pre-broken meshes, because making them from your own models is the normal route. Fracture in Blender with blender-cell-fracture and swap the pieces in at runtime with the Destruction Plugin, or do both steps inside Godot with VoronoiShatter. If your art is voxels, Voxel Destruction removes voxels directly and needs no pre-broken pieces.

Beehave or LimboAI: both are maintained. Take Beehave if trees alone are enough and you want an addon written in GDScript you can read and patch; take LimboAI when you also want state machines and a visual debugger, and can accept a compiled C++ GDExtension. The same Godot-version trap affects waterways in the shaders folder: its default branch and only release are Godot 3.

ID Name License Status
proton-scatter ProtonScatter MIT active
scatter2d Scatter2D MIT active
smartshape2d SmartShape2D MIT active
phantom-camera Phantom Camera MIT active
godot-guide G.U.I.D.E. MIT active
godot-input-helper Input Helper MIT active
dialogic Dialogic MIT active
creature-2d-runtimes Creature 2D Runtimes (Godot 3 only) Apache-2.0 active
godot-mod-loader Godot Mod Loader CC0 active
beehave Beehave MIT active
limboai LimboAI MIT active
terrain3d Terrain3D MIT active
godotsteam GodotSteam MIT active
voronoishatter VoronoiShatter MIT active
godot-destruction-plugin Godot Destruction Plugin MIT active
godot-voxel-destruction Godot Voxel Destruction MIT active
func-godot func_godot MIT active

GTA-format tooling

Software only. Not a GTA V asset grant. See docs/fivem.md.

ID Name License Status
sollumz Sollumz GPL-3.0-or-later active

See: docs/godot-budget-stack.md · docs/ai-assets.md · docs/fivem.md · docs/research-index.md.