diff --git a/README.md b/README.md index 0a57365e..f7f4777b 100644 --- a/README.md +++ b/README.md @@ -514,7 +514,7 @@ honors linking too (measured), with Cycles pinned for deterministic samples. -VSE gamma cross: a calibration lightbox in a dark studio - four backlit chips fading crimson to teal set into bezels on a bolted steel swatch board, with the true midpoint chip beside the brighter naive-lerp midpoint framed in hazard orange, shot at a three-quarter angle +VSE gamma cross: a hooded grading monitor on a walnut riser beside a three-trackball control surface, its screen showing every frame of an orange-to-azure cross as two filmstrips - the GAMMA_CROSS strip on top sinking to dark grey at mid-cross, the linear CROSS strip beneath passing through violet @@ -523,7 +523,7 @@ honors linking too (measured), with Cycles pinned for deterministic samples. The GAMMA_CROSS fade is not the naive linear mix: it blends in a gamma-0.5 space, `((1-t)·√A + t·√B)²` with `t = (frame − start) / duration` — never 1 inside the effect. Per-frame sample renders assert the closed form (mid dips -0.115 below the sRGB lerp), and the AgX-default sampling trap is documented +0.250 below the sRGB lerp), and the AgX-default sampling trap is documented (`view_transform = 'Standard'` is mandatory for any pixel witness). diff --git a/docs/gallery/assets/vse-gamma-cross-hero.webp b/docs/gallery/assets/vse-gamma-cross-hero.webp index 7d3c6ccc..c66bf4d2 100644 Binary files a/docs/gallery/assets/vse-gamma-cross-hero.webp and b/docs/gallery/assets/vse-gamma-cross-hero.webp differ diff --git a/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp b/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp index 0b04aff0..d8d2647c 100644 Binary files a/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp and b/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp differ diff --git a/docs/gallery/index.html b/docs/gallery/index.html index c26ce7ee..96209585 100644 --- a/docs/gallery/index.html +++ b/docs/gallery/index.html @@ -673,12 +673,12 @@

gltf-skin-roundtrip

vse-gamma-cross

The GAMMA_CROSS fade is not the naive linear mix: it blends in a gamma-0.5 space, so the mid-cross dips below the sRGB lerp. Tiny per-frame renders are asserted against the closed form per frame.

-

witnesses out = ((1-t)*sqrt(A) + t*sqrt(B))^2 with t = (frame - start) / duration, never 1 inside the effect. The mid lerp deviation is 0.115; AgX-default sampling poisons the fit (Standard is mandatory).

+

witnesses out = ((1-t)*sqrt(A) + t*sqrt(B))^2 with t = (frame - start) / duration, never 1 inside the effect. The mid lerp deviation is 0.250; AgX-default sampling poisons the fit (Standard is mandatory).

View example vse-gamma-cross
diff --git a/docs/gallery/vse-gamma-cross/index.html b/docs/gallery/vse-gamma-cross/index.html index 31953e3c..9e184562 100644 --- a/docs/gallery/vse-gamma-cross/index.html +++ b/docs/gallery/vse-gamma-cross/index.html @@ -16,13 +16,13 @@ - + - +