From 71857ff38f9303776062c24221bd4450e843bb71 Mon Sep 17 00:00:00 2001 From: Ryan Barlow <7389646+ryanbarlow97@users.noreply.github.com> Date: Thu, 1 Oct 2026 11:19:33 +0000 Subject: [PATCH] fix: reword player messages in character Replace out-of-character wording in gameplay messages (permissions, containers, entities, chunks, plugin tags) with in-world phrasing. Staff commands, usage help and setup errors keep their plain wording. Co-Authored-By: Claude Opus 5.5 (1M context) --- .../java/net/tfminecraft/armourshop/managers/SkinManager.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/net/tfminecraft/armourshop/managers/SkinManager.java b/src/main/java/net/tfminecraft/armourshop/managers/SkinManager.java index 9693b26..912475c 100644 --- a/src/main/java/net/tfminecraft/armourshop/managers/SkinManager.java +++ b/src/main/java/net/tfminecraft/armourshop/managers/SkinManager.java @@ -107,7 +107,7 @@ private void applySkin(Player p, ItemStack i) { if(set.hasScroll()) { scroll = findScroll(p, set.getScroll()); if(scroll == null) { - p.sendMessage("\u00A7cLacking Scroll"); + p.sendMessage("\u00A7cYou need the right scroll for this."); p.playSound(p.getLocation(), Sound.ENTITY_VILLAGER_NO, 1f, 1f); return; } @@ -140,7 +140,7 @@ private void applySkin(Player p, ItemStack i) { return; } } - p.sendMessage("\u00A7cNo item to apply skin on in your inventory"); + p.sendMessage("\u00A7cYou carry nothing this design can be applied to."); p.playSound(p.getLocation(), Sound.ENTITY_VILLAGER_NO, 1f, 1f); }