AO implements a different color shownames depending on context, for ex. if it's players speaking or it's the server speaking. Subtle, controlled by the CT#name#msg#num#%, the number part. Correct values are 0-1 iirc. For some reason it breaks if the number is incorrect or not provided tho and does make it pure black - probably don't do that part lol

AO implements a different color shownames depending on context, for ex. if it's players speaking or it's the server speaking. Subtle, controlled by the CT#name#msg#num#%, the number part. Correct values are 0-1 iirc. For some reason it breaks if the number is incorrect or not provided tho and does make it pure black - probably don't do that part lol