From fb37dea4b8d0672f621fb8c795d1ea7952e0698a Mon Sep 17 00:00:00 2001 From: Spencer Brown Date: Thu, 20 Aug 2026 06:37:17 +1000 Subject: [PATCH] fix: Use correct sound for trigger_portal_cleanser disabling --- fgd/brush/trigger/trigger_portal_cleanser.fgd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fgd/brush/trigger/trigger_portal_cleanser.fgd b/fgd/brush/trigger/trigger_portal_cleanser.fgd index 7db173b14..a83548f65 100644 --- a/fgd/brush/trigger/trigger_portal_cleanser.fgd +++ b/fgd/brush/trigger/trigger_portal_cleanser.fgd @@ -22,7 +22,7 @@ obstructportals(boolean) : "Obstruct Portals" : 1 : "Whether the fizzler will act like a portal bumper, and fizzle portals when enabled." loopsound(sound) : "Looping Sound" : "VFX.FizzlerLp" : "Sound played continuously while the fizzler is active." startsound(sound) : "Start Sound" : "VFX.FizzlerStart" : "Sound played when the fizzler turns on." - stopsound(sound) : "Stop Sound" : "VFX.FizzlerStop" : "Sound played when the fizzler turns off." + stopsound(sound) : "Stop Sound" : "VFX.FizzlerDestroy" : "Sound played when the fizzler turns off." // Inputs input FizzleTouchingPortals(void) : "Cause any portals in our volume to immediately fizzle."