Spawned grenades do not explode and grenade projectile entities show up as obsolete #48
Bambi-pa-hal-is
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Bugs
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I have found a workaround for this. The workaround is to spawn a grenade that a player can pickup and use the mp_shoot_dropped_grenades command to instantly make a player damage the entity which causes it to explode. That command is sadly not whitelisted by valve and has to be manually enabled by the host of the server. Here is a github repo demonstrating this. |
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All the grenade projectiles seem to have been removed from the editor and now show up as obsolete (see image). The flashbang still exists, but for some reason it shows up as an error model.
Also when spawning a grenadeprojectile like
molotov_projectilevia apoint_templatethe grenades do not explode (the flashbang is again the only exception to this). Previously you could activate a grenade by firing theInitializeSpawnFromWorldinput but that no longer works. Does anyone have a workaround, or is this something Valve needs to fix?Here is my code to spawn a molotov. It just bounces around.
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