From 97bc00cd554a63dfcdbe23fc364a9614bc496cdc Mon Sep 17 00:00:00 2001 From: Periicles Date: Wed, 17 Jun 2026 13:48:30 +0200 Subject: [PATCH] chore: group project includes after system headers The automated include insertion for menu.h / input.h dropped them right after the header and before the project headers in five files. Move them to the end of the project-include group so the ordering is consistent (system headers, then project headers). Include-only change, no behaviour difference. --- src/utils/display/menu/quest.c | 2 +- src/utils/display/npc.c | 2 +- src/utils/display/perso.c | 4 ++-- src/utils/mobs/manage_mobs.c | 2 +- src/utils/raycasting/move.c | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/utils/display/menu/quest.c b/src/utils/display/menu/quest.c index 4035737..a3d1243 100644 --- a/src/utils/display/menu/quest.c +++ b/src/utils/display/menu/quest.c @@ -6,11 +6,11 @@ */ #include -#include "menu.h" #include "game.h" #include "display.h" #include "my_str.h" +#include "menu.h" static void modify_quest(game_t *game) { diff --git a/src/utils/display/npc.c b/src/utils/display/npc.c index 270aee7..9a857b4 100644 --- a/src/utils/display/npc.c +++ b/src/utils/display/npc.c @@ -6,11 +6,11 @@ */ #include -#include "input.h" #include "game.h" #include "display.h" #include "menu.h" +#include "input.h" static void try_interact(game_t *game, int i) { diff --git a/src/utils/display/perso.c b/src/utils/display/perso.c index 138db4b..07ee7c2 100644 --- a/src/utils/display/perso.c +++ b/src/utils/display/perso.c @@ -6,12 +6,12 @@ */ #include -#include "menu.h" -#include "input.h" #include "game.h" #include "collisions.h" #include "display.h" +#include "menu.h" +#include "input.h" static void set_perso_move(perso_t *perso, int rect_y, int dir) { diff --git a/src/utils/mobs/manage_mobs.c b/src/utils/mobs/manage_mobs.c index 1acb9d5..03bb128 100644 --- a/src/utils/mobs/manage_mobs.c +++ b/src/utils/mobs/manage_mobs.c @@ -6,11 +6,11 @@ */ #include -#include "input.h" #include "game.h" #include "mobs_functions.h" #include "menu.h" +#include "input.h" static sfVector2f update_and_draw_ennemy(game_t *game, int i) { diff --git a/src/utils/raycasting/move.c b/src/utils/raycasting/move.c index bba41f9..c474d6e 100644 --- a/src/utils/raycasting/move.c +++ b/src/utils/raycasting/move.c @@ -6,10 +6,10 @@ */ #include -#include "input.h" #include "game.h" #include "raycasting_functions.h" +#include "input.h" static int is_colliding(game_t *game, int x, int y) {