Hello, I'm a big fan of TTS in games, so when I find projects like these, I like to contribute to them, and with my past experience contributing word pronunciations for the Final Fantasy XIV plugin "TextToTalk" (see my work here), I'd like to start building a big long list of word pronunciations in what is currently just an empty PhoneticDictionary.json file right now.
At the moment, I'm not quite sure how to format the json file so that it will successfully correct the words that I would like to correct, so I feel that step one is to create documentation, either in the README or in a wiki page, for how to the PhoneticDictionary.json file works. If I find out on my own, I'll just keep this issue updated.
If it were up to me to choose a phonetic alphabet to use, I'd use the International Phonetic Alphabetc (IPA) over the Arpabet because it's more expressive and has more options. IPA is harder to write due to all of the special characters that don't exist on most keyboards, but I have a set of tools that I've documented here on the TextToTalk plugin project that should make it easier to write.
Hello, I'm a big fan of TTS in games, so when I find projects like these, I like to contribute to them, and with my past experience contributing word pronunciations for the Final Fantasy XIV plugin "TextToTalk" (see my work here), I'd like to start building a big long list of word pronunciations in what is currently just an empty PhoneticDictionary.json file right now.
At the moment, I'm not quite sure how to format the json file so that it will successfully correct the words that I would like to correct, so I feel that step one is to create documentation, either in the README or in a wiki page, for how to the PhoneticDictionary.json file works. If I find out on my own, I'll just keep this issue updated.
If it were up to me to choose a phonetic alphabet to use, I'd use the International Phonetic Alphabetc (IPA) over the Arpabet because it's more expressive and has more options. IPA is harder to write due to all of the special characters that don't exist on most keyboards, but I have a set of tools that I've documented here on the TextToTalk plugin project that should make it easier to write.