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MachineOutOfHand.md

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Maximum Hand Size

Created For The Mini Jam : Machines Restriction is: "Out Of Hand"


Maximum Hand Size

Tag Line

TCG Card Overflow

Team

Nicholas Tillo

Date of Last Update

July 5th 2026


Brainstorming

Machine: Robot, Production. Factorio,

Out Of Hand: Real Meaning, Overstimulation, Gossip, "Card Game Hand",

  • A game that takes place on someones hand, they have to keep adding on more cubes while balancing it so it doesnt fall off the side.

  • Card Game where the cards keep coming, and there are restrictions on how you get them out of your hand. I like this idea. Maybe do rounds of having to get through a deck, The main idea could be "The TCG factory is going haywire, printing cards left and right, Legally play cards from different games in order to keep your hand size below the maximum."

  • Sorting Algorithm, with mutliple tables, and sorting it into the different tables.

Games:

Pokemon: Fire Energy Grass Energy

Charmander - Basic Pokemon - Fire Charmeleon - Stage 1 Pokemon - Fire Charizard - Stage 2 Pokemon - Fire Tropious - Basic Pokemon - Grass Shaymin - Basic Pokemon - Grass

May - Supporter Card Professors Research - Supporter Card

Acrobike - Item Card Rare Candy - Item Card Potion - Item Card

MTG: Doom Blade - Instant - Unique Spell Effect One With Nothing - Instant, Unique Spell Effect Thrill Of Possibility - Instant, Unique Spell effect. Altar's Reap - Instant, Unique Spell Effect. Fatefull Showdown - Instant - Unqiue Spell Effect Creatrures Drekavac - Creature - Unique Spell Effect. Talyman Of Nurgle - Creature - Unqiue Spell Effect Spellgorger Barbarian - Creature - Unique Spell Effect

Riftbound: Scrapyard Champion - Riftbound Unit - Unique Effect
Hwei - Riftbound Unit - Unique Effect has an on move effect KaiSa - Riftbound Unit - Conquer effect Watchful Sentry - Riftbound Unit - Death Effect only.

Portal Rescue - Riftbound Spell - Unique Effect Get Excited - Riftbound Spell - Unique Effect

Hearthstone: Mark of Y'shaarj - Hearthstone Spell - Unique Effect Whirlwind - Hearthstone Spell - Unique Effect ShadowStrike - Hearthstone Spell - Unique Effect Fireball - Hearthstone Spell - Deal 6 Damage to any target

Bloodfen Raptor - Hearthstone Creature - Vanilla Unit Annoy-O-Tron - Hearthstone Creature - Kinda Vanilla - Has Taunt and Holy Sheild Razerfen Hunter - Hearthstone Creature - Unique Effect

Each round, one new game gets added.

Fields:

  • Base, BattleField, Graveyard,

Test if they want the abilty to pass turn or not, Maybe its on a timer, beacuse thats really important for FnB and MTG and Pokemon.

Everything needs the stack.

Game Overview

Target Audience

Card game players.

Genre(s)

Puzzle, Reaction,


Gameplay

Objectives

Survive for as long as possible against the onslaught of cards that keep coming. The higher scores occur when discarding more cards.

Game Progression and Play Flow

The main progression of the game is the player gets a card, they will atempt to play, discard, do something with it, gain points, then another card will come. if they are unable to use the card, it will stay in their hand and a new card wil come, that may unlock it.


Mechanics (Key Section)

These are topics that should be covered if relevant. All games are different and not everything applies. Consider this a checklist to help you capture all that is important. It should be complete enough that someone could build a clone of your game based on this detail.

Rules

Include both implicit and explicit rules.

Economy

Each TCG has their own system of resources that the player must account for.

Character Actions

Objects

How to pick them up and move them. Are there key objects of importance that should be identified here? Is there an inventory that the player maintains or are all interactions transitory?

Actions

Dictated in the brainstorming section


Story and Narrative

You are an employee at the trading card printing factory. Your factory is responsible for creating 4 different types of cards, Magic The Gathering, Riftbound, Pokemon and Hearthstone cards. Your boss, Warriors of the River has just laid off every other employee, and they do not like slackers, keep play testing cards as long as you can, the more cards you manage to discord or have get put into the graveyard, the higher your points.


Levels

General Level Structure

General description of how levels are used. If they are very similar, the detailed level descriptions need not be very long.

Skills and Content Per Level

For each level, describe what additional skills or information they are learning.

Training Level

There should be a tutoiral, that has all of the card games, and their rules. A quick colour coded legend to see what game its from


User Interface

Control System

Only with the mouse. and buttons on the screen.

Game Art

Its going to be intentionally ugly, like its shaky ms paint itentionally.


Content Additions

How can the administrator add new content to the game? The information on the Functional Specification and Software Design Document pages may be useful in thinking about this non-game part of the project.


Feedback for the Player

There is a red screen and music gets faster when they are about to lose.


Deployment