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JslSetRumble GetOverlappedResult (hidwrite/hid.c) doesn't return (blocks) #63

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@m-7761

I can kind of get this API to work if I only use it every so many game frames, and disable the WAIT requirement on GetOverlappedResult.

Even still it freezes and crashes. If I take no countermeasures the game freezes (locks up) as soon as the rumble in nonzero.

This function is being called either way, so I imagine the device ignores values that don't change the rumble state.

I realize this is a different library, and my source code for your project is dated. I had/have a version that doesn't recognize the DualSense for JslSetRumble because the DS4 enum is used to test for it, but I can see that's been fixed in your code here on Github. Anyhow, that's how old my code is.

Edited: I'm just starting out and doing things in my main render thread. I'm thinking that might be a bad design.

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