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439 lines (406 loc) · 14.1 KB
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alert("Welcome to the game!, The aim is to end with all 4 aces on the bottom. You can remove a top card if there is a card of greater value, and of the same suit, on the top of another pile");
var cards = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"];
var cardValue = [14, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
var suits = ["diamonds", "hearts", "spades", "clubs"];
var deck = [];
var topCards = new Array();
var column1 = new Array();
var column2 = new Array();
var column3 = new Array();
var column4 = new Array();
var moves = 0;
var cardsDiscarded = 0;
var count = 13;
var topCard;
var blankCard = {Value: "0", Suit: "none", CardValue: "0"};
var discardArrH = new Array(12);
var discardArrD = new Array(12);
var discardArrC = new Array(12);
var discardArrS = new Array(12);
var solvableDeck = [];
var snd = new Audio("sound.wav");
var checkbox = document.querySelector("input[name=randCheckBox]");
checkbox.addEventListener( 'change', function() {
if (deck.length == 52) {
shuffle();
}
});
discardArrays();
function discardArrays () {
for (i = 0; i < discardArrH.length; i++) {
discardArrH[i] = blankCard;
}
for (i = 0; i < discardArrD.length; i++) {
discardArrD[i] = blankCard;
}
for (i = 0; i < discardArrC.length; i++) {
discardArrC[i] = blankCard;
}
for (i = 0; i < discardArrS.length; i++) {
discardArrS[i] = blankCard;
}
}
var discDiv = document.getElementById("disc");
column1.push(blankCard);
column2.push(blankCard);
column3.push(blankCard);
column4.push(blankCard);
function generateDeck()
{
for(var i = 0; i < suits.length; i++)
{
for(var x = 0; x < cards.length; x++)
{
var card = {Value: cards[x], Suit: suits[i], CardValue: cardValue[x]};
deck.push(card);
}
}
}
function shuffle()
{
var random = document.getElementById("rand").checked;
document.getElementById("rem").innerHTML = "Remaining Deals: 13";
document.getElementById("moves").innerHTML = "Moves: 0";
if (!random) {
// for 1000 turns
// switch the values of two random cards
for (var i = 0; i < 1000; i++)
{
var location1 = Math.floor((Math.random() * deck.length));
var location2 = Math.floor((Math.random() * deck.length));
var tmp = deck[location1];
deck[location1] = deck[location2];
deck[location2] = tmp;
}
deck.forEach(element => {
solvableDeck.push(element);
});
}
else if (random) {
deck = [];
var solvableDecks = [deck1, deck2];
var chosen = Math.floor(Math.random() * solvableDecks.length);
solvableDecks[chosen].forEach(element => {
deck.push(element);
});
}
//renderDeck();
}
function renderDeck()
{
document.getElementById('area').innerHTML = '';
var columns = document.createElement("div");
var drawColumn1 = document.createElement("button");
var drawColumn2 = document.createElement("button");
var drawColumn3 = document.createElement("button");
var drawColumn4 = document.createElement("button");
drawColumn1.className = "column";
drawColumn1.setAttribute("onClick", "columnClicked(1)");
drawColumn2.className = "column";
drawColumn2.setAttribute("onClick", "columnClicked(2)");
drawColumn3.className = "column";
drawColumn3.setAttribute("onClick", "columnClicked(3)");
drawColumn4.className = "column";
drawColumn4.setAttribute("onClick", "columnClicked(4)");
for (i = 1; i < column1.length; i++) {
var br = document.createElement("br");
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + column1[i].Suit;
value.innerHTML = column1[i].Value;
card.appendChild(value);
card.appendChild(suit);
drawColumn1.appendChild(card);
drawColumn1.appendChild(br);
}
for (i = 1; i < column2.length; i++) {
var br = document.createElement("br");
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + column2[i].Suit;
value.innerHTML = column2[i].Value;
card.appendChild(value);
card.appendChild(suit);
drawColumn2.appendChild(card);
drawColumn2.appendChild(br);
}
for (i = 1; i < column3.length; i++) {
var br = document.createElement("br");
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + column3[i].Suit;
value.innerHTML = column3[i].Value;
card.appendChild(value);
card.appendChild(suit);
drawColumn3.appendChild(card);
drawColumn3.appendChild(br);
}
for (i = 1; i < column4.length; i++) {
var br = document.createElement("br");
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + column4[i].Suit;
value.innerHTML = column4[i].Value;
card.appendChild(value);
card.appendChild(suit);
drawColumn4.appendChild(card);
drawColumn4.appendChild(br);
}
columns.className = "all";
columns.appendChild(drawColumn1);
columns.appendChild(drawColumn2);
columns.appendChild(drawColumn3);
columns.appendChild(drawColumn4);
document.getElementById("area").appendChild(columns);
}
generateDeck();
shuffle();
function moreCards() {
var remain = document.getElementById("rem");
if (count > 0) {
snd.play();
var card1 = deck[0];
var card2 = deck[1];
var card3 = deck[2];
var card4 = deck[3];
deck.shift();
deck.shift();
deck.shift();
deck.shift();
column1.push(card1);
column2.push(card2);
column3.push(card3);
column4.push(card4);
renderDeck();
count--;
remain.innerHTML = "Remaining Deals: " + count;
}
if (count == 0) {
//alert("The deck is empty");
document.getElementById("btn").style.display = "none";
}
}
function columnClicked(clickedColumn) {
var column1top = column1[column1.length - 1];
var column2top = column2[column2.length - 1];
var column3top = column3[column3.length - 1];
var column4top = column4[column4.length - 1];
var emptyColumn = 0;
topCards = [column1top, column2top, column3top, column4top];
if (clickedColumn == 1) {
var clicked = column1top;
}
if (clickedColumn == 2) {
var clicked = column2top;
}
if (clickedColumn == 3) {
var clicked = column3top;
}
if (clickedColumn == 4) {
var clicked = column4top;
}
if (clicked.CardValue < column1top.CardValue && clicked.Suit == column1top.Suit || clicked.CardValue < column2top.CardValue && clicked.Suit == column2top.Suit || clicked.CardValue < column3top.CardValue && clicked.Suit == column3top.Suit || clicked.CardValue < column4top.CardValue && clicked.Suit == column4top.Suit) {
if (clickedColumn == 1) {
var discarded = column1[column1.length - 1];
updateDiscard(discarded);
column1.pop();
}
if (clickedColumn == 2) {
var discarded = column2[column2.length - 1];
updateDiscard(discarded);
column2.pop();
}
if (clickedColumn == 3) {
var discarded = column3[column3.length - 1];
updateDiscard(discarded);
column3.pop();
}
if (clickedColumn == 4) {
var discarded = column4[column4.length - 1];
updateDiscard(discarded);
column4.pop();
}
snd.play();
moves++;
document.getElementById("moves").innerHTML = "Moves: " + moves;
renderDeck();
}
else if (column1.length == 1 && column1[0].CardValue == 0) {
moveCard(clickedColumn, 1);
} else if(column2.length == 1 && column2[0].CardValue == 0) {
moveCard(clickedColumn, 2);
} else if(column3.length == 1 && column3[0].CardValue == 0) {
moveCard(clickedColumn, 3);
} else if(column4.length == 1 && column4[0].CardValue == 0) {
moveCard(clickedColumn, 4);
}
else {
alert("This card requires a card greater than it, and of the same suit to be removed");
}
if (column1.length > 0) {
var top1 = column1[column1.length - 1].Suit;
var top2 = column2[column2.length - 1].Suit;
var top3 = column3[column3.length - 1].Suit;
var top4 = column4[column4.length - 1].Suit;
if (column1[1].CardValue == 14 && column2[1].CardValue == 14 && column3[1].CardValue == 14 && column4[1].CardValue == 14 && column1.length == 2 && column2.length == 2 && column3.length == 2 && column4.length == 2) {
alert("Congratulations, OMG, WOW, no way you actually completed it!");
}
else if (top1 != top2 && top1 != top3 && top1 != top4 && top2 != top3 && top2 != top4 && top3 != top4 && count == 0 && column1.length > 1 && column2.length > 1 && column3.length > 1 && column4.length > 1) {
alert("Oh No! It seems you are stuck :(, YOU LOSE");
}
}
}
function moveCard(startPile, endPile) {
var tempCard;// = topCard[startPile];
//console.log(startPile, endPile);
if (startPile == 1) {
tempCard = column1[column1.length - 1];
column1.pop();
}
if (startPile == 2) {
tempCard = column2[column2.length - 1];
column2.pop();
}
if (startPile == 3) {
tempCard = column3[column3.length - 1];
column3.pop();
}
if (startPile == 4) {
tempCard = column4[column4.length - 1];
column4.pop();
}
//console.log(tempCard);
if (endPile == 1) {
column1.push(tempCard);
}
if (endPile == 2) {
column2.push(tempCard);
}
if (endPile == 3) {
column3.push(tempCard);
}
if (endPile == 4) {
column4.push(tempCard);
}
snd.play();
moves++;
document.getElementById("moves").innerHTML = "Moves: " + moves;
renderDeck();
}
function updateDiscard2(discarded) {
cardsDiscarded++;
//document.getElementById("discard").innerHTML = "";
var br = document.createElement("br");
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + discarded.Suit;
value.innerHTML = discarded.Value;
card.appendChild(value);
card.appendChild(suit);
discDiv.innerHTML = "Discarded: (" + cardsDiscarded + ")";
document.getElementById("discard").appendChild(card);
//document.getElementById("discard").appendChild(br);
}
function updateDiscard(discarded) {
//console.log("Discarded: ", discarded);
document.getElementById("discard").innerHTML = "";
cardsDiscarded++;
var br = document.createElement("br");
if (discarded.Suit == "hearts") {
discardArrH.splice(discarded.CardValue, 0, discarded);
}
if (discarded.Suit == "diamonds") {
discardArrD.splice(discarded.CardValue, 0, discarded);
}
if (discarded.Suit == "clubs") {
discardArrC.splice(discarded.CardValue, 0, discarded);
}
if (discarded.Suit == "spades") {
discardArrS.splice(discarded.CardValue, 0, discarded);
}
document.getElementById("discard").innerHTML = "Discarded: (" + cardsDiscarded + ")";
document.getElementById("discard").appendChild(br);
//console.log(discardArrH, discardArrD, discardArrC, discardArrS);
for (i = 0; i < discardArrH.length; i++) {
if (discardArrH[i].CardValue != 0) {
//console.log("Heart", i);
addToDiscard(discardArrH[i]);
}
}
for (i = 0; i < discardArrD.length; i++) {
if (discardArrD[i].CardValue != 0) {
//console.log("Diamond", i);
addToDiscard(discardArrD[i]);
}
}
for (i = 0; i < discardArrC.length; i++) {
if (discardArrC[i].CardValue != 0) {
//console.log("Club", i);
addToDiscard(discardArrC[i]);
}
}
for (i = 0; i < discardArrS.length; i++) {
if (discardArrS[i].CardValue != 0) {
//console.log("Spade", i);
addToDiscard(discardArrS[i]);
}
}
}
function addToDiscard(discardCard) {
//console.log(discardCard);
var card = document.createElement("div");
var value = document.createElement("div");
var suit = document.createElement("div");
card.className = "card";
value.className = "value";
suit.className = "suit " + discardCard.Suit;
value.innerHTML = discardCard.Value;
card.appendChild(value);
card.appendChild(suit);
document.getElementById("discard").appendChild(card);
}
function restart() {
var br = document.createElement("br");
moves = 0;
cardsDiscarded = 0;
solvableDeck = [];
document.getElementById("area").innerHTML = "";
document.getElementById("discard").innerHTML = "Discarded: (0)";
document.getElementById("discard").appendChild(br);
deck = [];
topCards = new Array();
column1 = new Array();
column2 = new Array();
column3 = new Array();
column4 = new Array();
count = 13;
topCard;
blankCard = {Value: "0", Suit: "none", CardValue: "0"};
column1.push(blankCard);
column2.push(blankCard);
column3.push(blankCard);
column4.push(blankCard);
discardArrH = new Array(12);
discardArrD = new Array(12);
discardArrC = new Array(12);
discardArrS = new Array(12);
discardArrays();
document.getElementById("btn").style.display = "inline-block";
generateDeck();
shuffle();
}