From f1129460d36a50165080b27fd28f89da0489b6fa Mon Sep 17 00:00:00 2001 From: Patryk Kaniewski Date: Sun, 13 Sep 2026 15:59:01 +0200 Subject: [PATCH] add power settings to bustard, fix packing --- addons/compat_ws/CfgVehicles.hpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/addons/compat_ws/CfgVehicles.hpp b/addons/compat_ws/CfgVehicles.hpp index 942498e..1af05e8 100644 --- a/addons/compat_ws/CfgVehicles.hpp +++ b/addons/compat_ws/CfgVehicles.hpp @@ -13,6 +13,12 @@ class CfgVehicles { // Bustard class UAV_02_Base_lxWS: Helicopter_Base_F { + AVAR(mode) = "LOS"; + AVAR(power)[] = { 100, 200, 300, 400, 600, 800, 1200, 1800 }; + AVAR(defaultPower) = 100; + AVAR(freq)[] = { 433, 915, 1200, 2400, 5800 }; + AVAR(defaultFreq) = 1200; + AVAR(isr) = QEFUNC(isr,vanilla); class EventHandlers; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { @@ -43,7 +49,7 @@ class CfgVehicles { }; }; class B_UAV_02_lxWS: UAV_02_Base_lxWS { - AVAR(case) = QGVAR(B_UAV_02_lxWS_CASE); + AVAR(case) = QAVAR(B_UAV_02_lxWS_CASE); delete assembleInfo; class EventHandlers: EventHandlers { init = QUOTE([_this#0] call FUNC(bustard_init)); @@ -51,7 +57,7 @@ class CfgVehicles { }; }; class I_UAV_02_lxWS: UAV_02_Base_lxWS { - AVAR(case) = QGVAR(I_UAV_02_lxWS_CASE); + AVAR(case) = QAVAR(I_UAV_02_lxWS_CASE); delete assembleInfo; class EventHandlers: EventHandlers { init = QUOTE([_this#0] call FUNC(bustard_init)); @@ -59,7 +65,7 @@ class CfgVehicles { }; }; class O_UAV_02_lxWS: UAV_02_Base_lxWS { - AVAR(case) = QGVAR(O_UAV_02_lxWS_CASE); + AVAR(case) = QAVAR(O_UAV_02_lxWS_CASE); delete assembleInfo; class EventHandlers: EventHandlers { init = QUOTE([_this#0] call FUNC(bustard_init)); @@ -69,6 +75,12 @@ class CfgVehicles { // IED UAV class UAV_02_IED_Base_lxWS: UAV_02_Base_lxWS { + AVAR(mode) = "LOS"; + AVAR(power)[] = { 100, 200, 300, 400, 600, 800, 1200, 1800 }; + AVAR(defaultPower) = 100; + AVAR(freq)[] = { 433, 915, 1200, 2400, 5800 }; + AVAR(defaultFreq) = 1200; + AVAR(isr) = QEFUNC(isr,vanilla); class EventHandlers: EventHandlers {}; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions {